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General Tabletop Discussion
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="Tony Vargas" data-source="post: 7060041" data-attributes="member: 996"><p>And varying degrees of system mastery, yes. 3.5 over-rewarded system mastery to a huge degree, for instance, and the classic game before that, until you modded it will-nilly, was pretty narrow in the styles of play it encouraged.</p><p></p><p> Relative to 3.5/PF (were there 'quick build options' in 3.5?), sure. </p><p></p><p>Another factor is the system-mastery required to even play a Tier 1 class effectively in 3.5, system mastery & optimization were heavily about build, but it was also required to optimize daily spell choice for those top-tier prepped casters. In 5e, it's less a factor, because they all cast spontaneously, and have at-will cantrips to fall back on.</p><p></p><p> Nod. Optimizing DPR, obvious though it may be, is not really that disruptive - 5e combats are already tuned to go pretty fast, going a little faster is not a huge deal, maybe ending in the party's favor a little more consistently isn't at all bad, either.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7060041, member: 996"] And varying degrees of system mastery, yes. 3.5 over-rewarded system mastery to a huge degree, for instance, and the classic game before that, until you modded it will-nilly, was pretty narrow in the styles of play it encouraged. Relative to 3.5/PF (were there 'quick build options' in 3.5?), sure. Another factor is the system-mastery required to even play a Tier 1 class effectively in 3.5, system mastery & optimization were heavily about build, but it was also required to optimize daily spell choice for those top-tier prepped casters. In 5e, it's less a factor, because they all cast spontaneously, and have at-will cantrips to fall back on. Nod. Optimizing DPR, obvious though it may be, is not really that disruptive - 5e combats are already tuned to go pretty fast, going a little faster is not a huge deal, maybe ending in the party's favor a little more consistently isn't at all bad, either. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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