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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="hawkeyefan" data-source="post: 7062701" data-attributes="member: 6785785"><p>The problem (in my opinion, of course...for others I expect it's a feature) is simply the amount of options that exist, spread across dozens of books. Each of the rulebooks they release has new classes or new subclasses, new feats, new spells, new options....there's just so much. And the core mechanics get more and more strained with each addition that is made. </p><p></p><p>They also have the annoying habit of putting a limitation on a class ability in some way...and then providing a feat that can be selected to remove the limit. So it's like the game breaks itself. </p><p></p><p>So some people may love having tons of options from which to choose to design their character...I can understand that. But it kind of becomes a question of what books one has access to...so now there's an imbalance of not all players are making characters using the same reaources. And it forces the DM to know much more, or at least be familiar with much more.</p><p></p><p>Just too much bloat and power creep for my taste. In the railroad thread we've been talking about rules mechanics that promote certain styles of play....I would say that the Pathfinder system actively promotes min/maxing. Again, for some that's likely what makes it fun, but for me as a DM, I found it exhausting after a while.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7062701, member: 6785785"] The problem (in my opinion, of course...for others I expect it's a feature) is simply the amount of options that exist, spread across dozens of books. Each of the rulebooks they release has new classes or new subclasses, new feats, new spells, new options....there's just so much. And the core mechanics get more and more strained with each addition that is made. They also have the annoying habit of putting a limitation on a class ability in some way...and then providing a feat that can be selected to remove the limit. So it's like the game breaks itself. So some people may love having tons of options from which to choose to design their character...I can understand that. But it kind of becomes a question of what books one has access to...so now there's an imbalance of not all players are making characters using the same reaources. And it forces the DM to know much more, or at least be familiar with much more. Just too much bloat and power creep for my taste. In the railroad thread we've been talking about rules mechanics that promote certain styles of play....I would say that the Pathfinder system actively promotes min/maxing. Again, for some that's likely what makes it fun, but for me as a DM, I found it exhausting after a while. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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