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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7063497" data-attributes="member: 6704184"><p>That's great. As long as you don't try to tell me how to play my character. </p><p></p><p>And the dichotomy you try try to establish here is false. We play with stats as representational of actual in game qualities, too. We just don't believe we have any right to tell another player <em>how</em> to do so. I've played stupid characters, and smart characters, and characters for whom I don't think about intelligence either way. How, exactly, I choose to represent a given Int value is up to me. Period. </p><p></p><p></p><p></p><p>That is one way to do it, certainly! In my modern magic RPG, Quest For Chevar, the stats are resources you can draw upon in dire straights, like Hero Points or Force Points. If you have low Intellect, it means you don't have much intellectual reserves to draw upon. What that means in detail is up to you. </p><p></p><p>A person with low Strength could be physically weak, or have had joints, or lack core strength but have well developed leg and upper body strength, or whatever you decide.</p><p> </p><p>Your skills probably paint a more detailed picture, but the skills aren't tied directly to the stats, unlike DnD. You just have skill ranks and specialization ranks.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7063497, member: 6704184"] That's great. As long as you don't try to tell me how to play my character. And the dichotomy you try try to establish here is false. We play with stats as representational of actual in game qualities, too. We just don't believe we have any right to tell another player [I]how[/I] to do so. I've played stupid characters, and smart characters, and characters for whom I don't think about intelligence either way. How, exactly, I choose to represent a given Int value is up to me. Period. That is one way to do it, certainly! In my modern magic RPG, Quest For Chevar, the stats are resources you can draw upon in dire straights, like Hero Points or Force Points. If you have low Intellect, it means you don't have much intellectual reserves to draw upon. What that means in detail is up to you. A person with low Strength could be physically weak, or have had joints, or lack core strength but have well developed leg and upper body strength, or whatever you decide. Your skills probably paint a more detailed picture, but the skills aren't tied directly to the stats, unlike DnD. You just have skill ranks and specialization ranks. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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