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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="Boscogn" data-source="post: 7065492" data-attributes="member: 6863542"><p>I think the player evolution goes something like this.</p><p>Phase 1: Come to a table to play a game and don't want to suck and too awkward to talk in character or roleplay a challenging character who isn't optimized if not min/maxed. You determine your worth based on the amount of damage you deal to things. </p><p></p><p>Phase 2: Doing lots of damage is cool but not being able to figure out important plot points or pass skill checks starts getting annoying. You start optimizing characters to help the party. </p><p></p><p>Phase 3: you're really good at figuring things out and the table looks to you to hold their hands. You come to the realization you're just making characters to make the game mechanics smooth for others. You might start DMing here. </p><p></p><p>Phase 4: you make characters that are fun to play add some worth to the party but mostly fun and interesting with twisted back story's and lots of depth. You start tailoring your character's stats to its story instead of tailoring your story to match your stats. You start role-playing for the first time and might start getting in character.</p><p></p><p>I'm at phase 4 not sure what lies ahead haha. </p><p></p><p>Sent from my HTC6545LVW using Tapatalk</p></blockquote><p></p>
[QUOTE="Boscogn, post: 7065492, member: 6863542"] I think the player evolution goes something like this. Phase 1: Come to a table to play a game and don't want to suck and too awkward to talk in character or roleplay a challenging character who isn't optimized if not min/maxed. You determine your worth based on the amount of damage you deal to things. Phase 2: Doing lots of damage is cool but not being able to figure out important plot points or pass skill checks starts getting annoying. You start optimizing characters to help the party. Phase 3: you're really good at figuring things out and the table looks to you to hold their hands. You come to the realization you're just making characters to make the game mechanics smooth for others. You might start DMing here. Phase 4: you make characters that are fun to play add some worth to the party but mostly fun and interesting with twisted back story's and lots of depth. You start tailoring your character's stats to its story instead of tailoring your story to match your stats. You start role-playing for the first time and might start getting in character. I'm at phase 4 not sure what lies ahead haha. Sent from my HTC6545LVW using Tapatalk [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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