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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="smbakeresq" data-source="post: 7065533" data-attributes="member: 28301"><p>The game has said at various points that 10 is average. IIRC correctly somewhere many editions ago it actual said 10 INT was 100 IQ score, but I might be wrong. Its clearly not the case now, for example the STR rules state that a 10 STR person could carry 150 lbs and not be encumbered, while a very strong person like on Worlds Strongest Man could carry 270 lbs forever, neither of which is clearly not true. But since we are in bounded accuracy all of those have been compressed.</p><p></p><p>Remember the old days were 17 STR was +1 to hit and +1 to damage but if you hit 18 you rolled percentile dice and if you got lucky (00) you got +3 to hit and +6 to dmg? Now that was swingy. </p><p></p><p>I have no problem with the current system since the checks are built around it. It plays fine and you don't have to problems from before when you had +40 to hit with 4-5 things added in, etc. Its much simpler and smoother now and the mechanics don't get in the way of the game.</p><p></p><p>As stated before, I prefer rolling for ability scores so you can have the PC more fleshed out, with the proviso of course its tough to play a PC who rolls a 5 for something.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7065533, member: 28301"] The game has said at various points that 10 is average. IIRC correctly somewhere many editions ago it actual said 10 INT was 100 IQ score, but I might be wrong. Its clearly not the case now, for example the STR rules state that a 10 STR person could carry 150 lbs and not be encumbered, while a very strong person like on Worlds Strongest Man could carry 270 lbs forever, neither of which is clearly not true. But since we are in bounded accuracy all of those have been compressed. Remember the old days were 17 STR was +1 to hit and +1 to damage but if you hit 18 you rolled percentile dice and if you got lucky (00) you got +3 to hit and +6 to dmg? Now that was swingy. I have no problem with the current system since the checks are built around it. It plays fine and you don't have to problems from before when you had +40 to hit with 4-5 things added in, etc. Its much simpler and smoother now and the mechanics don't get in the way of the game. As stated before, I prefer rolling for ability scores so you can have the PC more fleshed out, with the proviso of course its tough to play a PC who rolls a 5 for something. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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