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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7066039" data-attributes="member: 6704184"><p>The first statement, I simply stated that I don't like that approach. Didn't assume anything about your game. Just the approach of requiring a specific background element to have been established in order to even make a roll. Since you weren't clear about whether you meant Background or background, I expressed that I wasn't sure. </p><p></p><p>In the second statement, you literally said that you specifically mean Background, so it was hardly an assumption on my part to carry on as though you were talking about requiring a mechanical choice to establish the opportunity to make a roll to know something. Then you seemed to me to misunderstand what information I was unsure of and curious about, so I tried to clarify, and it just kept getting worse. </p><p></p><p></p><p></p><p>All of which is tangential of course, as you said in that first post I quoted from. </p><p></p><p>The upshot is, I don't think it is a good DM approach to require something like a Background (ie, one of the PCs mechanical options) to establish the opportunity to know some lore. (Obv you can't recall what you don't know)</p><p></p><p>I also don't like the approach of requiring a previously established background element, whether it is mechanical or purely story. </p><p></p><p>I've no issue with requiring an explanation of how the character might have come to know the thing, as I already explained in the lich phylactery example I used a handful of posts ago. </p><p></p><p>I do think that it is perfectly sensible to allow rolls for knowledge without even that requirement if it is something that could reasonably have been in a bard's tale, if the character is reasonably bookish/well read, or has traveled a lot and presumably spent a lot of time in taverns and such, where stories are shared, etc. and just as reasonable to require special circumstances to allow a roll for secret knowledge, like phylactories in a world where a lich is beyond rare, and only ppl with specialized knowledge would even know what a lich is.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7066039, member: 6704184"] The first statement, I simply stated that I don't like that approach. Didn't assume anything about your game. Just the approach of requiring a specific background element to have been established in order to even make a roll. Since you weren't clear about whether you meant Background or background, I expressed that I wasn't sure. In the second statement, you literally said that you specifically mean Background, so it was hardly an assumption on my part to carry on as though you were talking about requiring a mechanical choice to establish the opportunity to make a roll to know something. Then you seemed to me to misunderstand what information I was unsure of and curious about, so I tried to clarify, and it just kept getting worse. All of which is tangential of course, as you said in that first post I quoted from. The upshot is, I don't think it is a good DM approach to require something like a Background (ie, one of the PCs mechanical options) to establish the opportunity to know some lore. (Obv you can't recall what you don't know) I also don't like the approach of requiring a previously established background element, whether it is mechanical or purely story. I've no issue with requiring an explanation of how the character might have come to know the thing, as I already explained in the lich phylactery example I used a handful of posts ago. I do think that it is perfectly sensible to allow rolls for knowledge without even that requirement if it is something that could reasonably have been in a bard's tale, if the character is reasonably bookish/well read, or has traveled a lot and presumably spent a lot of time in taverns and such, where stories are shared, etc. and just as reasonable to require special circumstances to allow a roll for secret knowledge, like phylactories in a world where a lich is beyond rare, and only ppl with specialized knowledge would even know what a lich is. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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