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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="Caliban" data-source="post: 7070192" data-attributes="member: 284"><p>I think it really depends on who you play with. I play a lot of Adventure League, where it's all pre-written modules that are intended to be completed with within a certain amount of time (usually 2 or 4 hours). And you very often are playing with different people every session, and even when you play with the same people they may be bringing a different character. Roleplay is hard to fit in when you are on a time limit, and don't know the other characters that well. Completing the module on time is a priority.</p><p></p><p>This leads to people trying to make combat optimized, self sufficient characters - because you know you'll always have 2-3 combats and you may not be able to rely on the other characters at the table to support you. For a lot of us who play Adventure League, this leads to a lot of characters with 2 or 3 stats at 8, and the "important" ones at 14, 15, or 16 after racial bonuses. </p><p></p><p>It's just the nature of the beast - a lot of us dont have a regular home game, or if we do we are the main DM. Adventure League gives us play opportunities, but it rewards optimimal characters who can complete the mission in a timely manner over sup-optimal, quirky characters who may be more interesting RP-wise. So you learn to make optimal characters who have an interesting background. Then it becomes "normal" for you and it affects any home games you are in.</p><p></p><p>Most people I play with are active in Adventure League, so a certain level of optimization is just considered normal now. Home game or Adventure League game.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7070192, member: 284"] I think it really depends on who you play with. I play a lot of Adventure League, where it's all pre-written modules that are intended to be completed with within a certain amount of time (usually 2 or 4 hours). And you very often are playing with different people every session, and even when you play with the same people they may be bringing a different character. Roleplay is hard to fit in when you are on a time limit, and don't know the other characters that well. Completing the module on time is a priority. This leads to people trying to make combat optimized, self sufficient characters - because you know you'll always have 2-3 combats and you may not be able to rely on the other characters at the table to support you. For a lot of us who play Adventure League, this leads to a lot of characters with 2 or 3 stats at 8, and the "important" ones at 14, 15, or 16 after racial bonuses. It's just the nature of the beast - a lot of us dont have a regular home game, or if we do we are the main DM. Adventure League gives us play opportunities, but it rewards optimimal characters who can complete the mission in a timely manner over sup-optimal, quirky characters who may be more interesting RP-wise. So you learn to make optimal characters who have an interesting background. Then it becomes "normal" for you and it affects any home games you are in. Most people I play with are active in Adventure League, so a certain level of optimization is just considered normal now. Home game or Adventure League game. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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