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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="Arial Black" data-source="post: 7070576" data-attributes="member: 6799649"><p>Agreed. I was talking about PCs, not NPCs. Point-buy encourages PCs which look unrealistic compared to NPCs.</p><p></p><p></p><p></p><p>Then I shall illustrate what I mean. Imagine that you roll six scores and get 15/14/13/12/10/8. What a coincidence; this exact array is also achievable with point-buy! Let's say you want to create, say, a variant human monk with the defensive Duelist feat because you want to concentrate on the best AC you can get.. You know that you want Dex/Wis, some Con would be good, but Str/Cha would be wasted. With your two racial +1s you assign your rolls: Str 10 Dex 15+1=16 Con 13+1=14 Int 12 Wis 14 Cha 8. There is no point having an odd number, so why waste making a better Wis of 15 (which doesn't give you a better modifier) if it costs you -1 to your Con mod by lowering the score to 13. So I'm happy with my choices.</p><p></p><p>Pretty min-maxed, right? Not compared to point-buy!</p><p></p><p>With point-buy I can lower my Str to 8 and my Int to 10 and raise my Wis to 16. This is even more min-maxed! I've increased a score which raises my AC and a load of monk-related stuff at the low, low cost of sacrificing two stats I'm not using anyway. I could even lower my Int to 8, raise my Con to 15 and take Resilient Con as my feat, ending up with Str 8 Dex 16 Con 16 Int 8 Wis 16 Cha 8. Yes, three 16s and three 8s, only made possible by point-buy.</p><p></p><p><em>That's</em> how point-buy encourages min-maxing: it makes it possible to further alter your scores to avoid useless odd numbers and get more than one 16, further <em>maximising</em> the stats you will use a lot and further <em>minimising</em> the stats you will rarely use.</p><p></p><p>This embodies the very definition of 'min-maxing', and point-buy enables it so much more than just rolling.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7070576, member: 6799649"] Agreed. I was talking about PCs, not NPCs. Point-buy encourages PCs which look unrealistic compared to NPCs. Then I shall illustrate what I mean. Imagine that you roll six scores and get 15/14/13/12/10/8. What a coincidence; this exact array is also achievable with point-buy! Let's say you want to create, say, a variant human monk with the defensive Duelist feat because you want to concentrate on the best AC you can get.. You know that you want Dex/Wis, some Con would be good, but Str/Cha would be wasted. With your two racial +1s you assign your rolls: Str 10 Dex 15+1=16 Con 13+1=14 Int 12 Wis 14 Cha 8. There is no point having an odd number, so why waste making a better Wis of 15 (which doesn't give you a better modifier) if it costs you -1 to your Con mod by lowering the score to 13. So I'm happy with my choices. Pretty min-maxed, right? Not compared to point-buy! With point-buy I can lower my Str to 8 and my Int to 10 and raise my Wis to 16. This is even more min-maxed! I've increased a score which raises my AC and a load of monk-related stuff at the low, low cost of sacrificing two stats I'm not using anyway. I could even lower my Int to 8, raise my Con to 15 and take Resilient Con as my feat, ending up with Str 8 Dex 16 Con 16 Int 8 Wis 16 Cha 8. Yes, three 16s and three 8s, only made possible by point-buy. [i]That's[/i] how point-buy encourages min-maxing: it makes it possible to further alter your scores to avoid useless odd numbers and get more than one 16, further [i]maximising[/i] the stats you will use a lot and further [i]minimising[/i] the stats you will rarely use. This embodies the very definition of 'min-maxing', and point-buy enables it so much more than just rolling. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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