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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="SmokingSkull" data-source="post: 7072424" data-attributes="member: 6791384"><p>To answer the question of the thread it really depends on what you (the individual player) want out of the game. Personally (anecdotal incoming!) I don't feel it's a bad thing, if anything it's just a way to play. Some players will be more RP orientated and find the numbers, stats and mechanics secondary to their enjoyment, others are quite the opposite and it's all about the crunch. As for me I'd like to think I embrace a balance of both, I like fluffy fluff but I also enjoy good crunchy crunch, and having more of both is never a bad thing imo. At the end of the day you (the individual) need to find your balance playwise, whatever that is, and enjoy yourself.</p></blockquote><p></p>
[QUOTE="SmokingSkull, post: 7072424, member: 6791384"] To answer the question of the thread it really depends on what you (the individual player) want out of the game. Personally (anecdotal incoming!) I don't feel it's a bad thing, if anything it's just a way to play. Some players will be more RP orientated and find the numbers, stats and mechanics secondary to their enjoyment, others are quite the opposite and it's all about the crunch. As for me I'd like to think I embrace a balance of both, I like fluffy fluff but I also enjoy good crunchy crunch, and having more of both is never a bad thing imo. At the end of the day you (the individual) need to find your balance playwise, whatever that is, and enjoy yourself. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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