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General Tabletop Discussion
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="Caliban" data-source="post: 7072463" data-attributes="member: 284"><p>Maybe some do. I certainly don't. But I also don't run games where I specifically target a player's weak points because I don't like their character. An intelligent opponent in the game world might do that, if they are aware of it. But the game world itself isn't suddenly aware of their weaknesses and how to target them. That's the DM Metagaming, and in a bad way.</p><p></p><p>I throw a variety of challenges at the players when I'm running the game. Some will be harder, some will be easier, depending how their characters are built and played. If the party is smart, they will work together to cover all their bases and overcome the challenges before them.</p><p></p><p>But if I see that the players all share a common weakness, I don't change the game to specifically target that weakness - and then gloat about it on a message board. That just seems like poor sportsmanship. (I also don't change the game world to ignore that weakness.)</p></blockquote><p></p>
[QUOTE="Caliban, post: 7072463, member: 284"] Maybe some do. I certainly don't. But I also don't run games where I specifically target a player's weak points because I don't like their character. An intelligent opponent in the game world might do that, if they are aware of it. But the game world itself isn't suddenly aware of their weaknesses and how to target them. That's the DM Metagaming, and in a bad way. I throw a variety of challenges at the players when I'm running the game. Some will be harder, some will be easier, depending how their characters are built and played. If the party is smart, they will work together to cover all their bases and overcome the challenges before them. But if I see that the players all share a common weakness, I don't change the game to specifically target that weakness - and then gloat about it on a message board. That just seems like poor sportsmanship. (I also don't change the game world to ignore that weakness.) [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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