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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7072546" data-attributes="member: 6704184"><p>So, anyway, does anyone increase point buy in 5e? </p><p></p><p>I know in 3.5, as well as in star wars Saga Edition, we added 3-4 points to the point buy, because the math of the game made it hard to make a well rounded, reasonably effective character with point buy. SWSE, IIRC, has a pb of 25 points? That's harsh. even just boosting it to 28 makes it a lot easier to play things like a smart force user, or an Ace Pilot that doesn't suck at everything but piloting, etc. </p><p></p><p>ie, noticably low point buy reletive to the system math can, IME, encourage min/maxing, and other forms of "metagamey" character creation thinking. But then, so does the back loaded nature of some systems, where you have to plan your character out to level 8 just to be sure you'll be able to play the <em>basic</em> character concept you want. </p><p></p><p>Seriously, especially with stuff like martial arts in SWSE, you couldn't be even reasonably effective at it before level 8, until the very last book that came out game force using martial artists a break, and even then it still sucked to try and make an effective non force using martial artist without a prestige class.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7072546, member: 6704184"] So, anyway, does anyone increase point buy in 5e? I know in 3.5, as well as in star wars Saga Edition, we added 3-4 points to the point buy, because the math of the game made it hard to make a well rounded, reasonably effective character with point buy. SWSE, IIRC, has a pb of 25 points? That's harsh. even just boosting it to 28 makes it a lot easier to play things like a smart force user, or an Ace Pilot that doesn't suck at everything but piloting, etc. ie, noticably low point buy reletive to the system math can, IME, encourage min/maxing, and other forms of "metagamey" character creation thinking. But then, so does the back loaded nature of some systems, where you have to plan your character out to level 8 just to be sure you'll be able to play the [I]basic[/I] character concept you want. Seriously, especially with stuff like martial arts in SWSE, you couldn't be even reasonably effective at it before level 8, until the very last book that came out game force using martial artists a break, and even then it still sucked to try and make an effective non force using martial artist without a prestige class. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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