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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7072876" data-attributes="member: 6775031"><p>The point of contention is that you're still presenting this as a <em>challenge</em> for the players and their characters, rather than it simply being the way that the world <em>is</em>. That is a <em>highly</em> contentious premise. It's not the job of the DM to present obstacles to the players. The job of the DM is to narrate the environment, to play the NPCs, and to adjudicate uncertainty in action resolution. </p><p></p><p>Whether anyone <em>considers</em> something to be an obstacle is irrelevant. It's just a matter of <em>perspective</em>, which should not factor into how the DM adjudicates the resolution of any particular action.</p><p>It's not the place of the DM to decide that an encounter, whether social or otherwise, should or should not happen. Seeking or avoiding social encounters is a decision to be made by the players and their characters. It's not the place of the DM to decide that something is or is not a challenge; that's a matter of perception, whether or not any given player sees it that way, and again it is irrelevant. The only thing the DM needs to worry about is describing the environment, how to play their NPCs, and how to adjudicate the resolution of uncertain actions.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7072876, member: 6775031"] The point of contention is that you're still presenting this as a [I]challenge[/I] for the players and their characters, rather than it simply being the way that the world [I]is[/I]. That is a [I]highly[/I] contentious premise. It's not the job of the DM to present obstacles to the players. The job of the DM is to narrate the environment, to play the NPCs, and to adjudicate uncertainty in action resolution. Whether anyone [I]considers[/I] something to be an obstacle is irrelevant. It's just a matter of [I]perspective[/I], which should not factor into how the DM adjudicates the resolution of any particular action. It's not the place of the DM to decide that an encounter, whether social or otherwise, should or should not happen. Seeking or avoiding social encounters is a decision to be made by the players and their characters. It's not the place of the DM to decide that something is or is not a challenge; that's a matter of perception, whether or not any given player sees it that way, and again it is irrelevant. The only thing the DM needs to worry about is describing the environment, how to play their NPCs, and how to adjudicate the resolution of uncertain actions. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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