Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 7073144" data-attributes="member: 6778044"><p>I don't consider it my job as a DM to design the world around their advantages or disadvantages. Whether we're talking about an individual or a group. </p><p></p><p>One thing that I've found over the years is that the groups that tend to be more into optimizing their characters, also tend to be less concerned about working as a group. Sure, they will often focus on trying not to overlap with other folks abilities and stuff, but it's often about carving their niche into the game. </p><p></p><p>The problem with that approach is that it assumes that the DM will cater to each niche for each character. I don't. I design the world the way I think the world works. If you've created too narrow a niche for yourself, you might find that you don't get as many chances to shine.</p><p></p><p>On the other hand, if your focus is on building an interesting character (personality) and working with your party to succeed at the goals that you set collectively, you'll never run out of things to do. In AD&D, if you were a wizard, until you reached, oh, 5th level or so, you were of limited use most of the time. Particularly when it came to combat where you were often a flat-out liability. Except when the group worked to protect the wizard so they could be used to the best of their ability in a really tough combat, and come out with their magic missile or sleep spell that would likely turn the battle in their favor.</p><p></p><p>Of course, once they did reach 5th level, it let the entire group consider options that they couldn't earlier. So protecting them early on lets you go for bigger rewards later on. I present the world, and I have a lot of schemes, stories, and other things going on and it's up to the players to determine how the characters interact with the world around them. And it's up to them to determine how they work together as a team.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7073144, member: 6778044"] I don't consider it my job as a DM to design the world around their advantages or disadvantages. Whether we're talking about an individual or a group. One thing that I've found over the years is that the groups that tend to be more into optimizing their characters, also tend to be less concerned about working as a group. Sure, they will often focus on trying not to overlap with other folks abilities and stuff, but it's often about carving their niche into the game. The problem with that approach is that it assumes that the DM will cater to each niche for each character. I don't. I design the world the way I think the world works. If you've created too narrow a niche for yourself, you might find that you don't get as many chances to shine. On the other hand, if your focus is on building an interesting character (personality) and working with your party to succeed at the goals that you set collectively, you'll never run out of things to do. In AD&D, if you were a wizard, until you reached, oh, 5th level or so, you were of limited use most of the time. Particularly when it came to combat where you were often a flat-out liability. Except when the group worked to protect the wizard so they could be used to the best of their ability in a really tough combat, and come out with their magic missile or sleep spell that would likely turn the battle in their favor. Of course, once they did reach 5th level, it let the entire group consider options that they couldn't earlier. So protecting them early on lets you go for bigger rewards later on. I present the world, and I have a lot of schemes, stories, and other things going on and it's up to the players to determine how the characters interact with the world around them. And it's up to them to determine how they work together as a team. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
Top