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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="Arial Black" data-source="post: 7077749" data-attributes="member: 6799649"><p>This is known as 'The Stormwind Fallacy'; the idea that 'optimising' and 'role-playing' are mutually exclusive.</p><p></p><p>The idea that a player who optimises his PC is more or less likely to be disruptive, uninterested when not in the spotlight, on his smartphone, doesn't care about the shared narrative experience, cracks jokes and makes irrelevant side comments during actually engaging improvisational in-character Social interactions, has no useful non-combat skills, recklessly charges into combat, refuses to role-play his stats than players who can't or won't optimise is simply untrue.</p><p></p><p>Would these stereotypical 'bad' players suddenly turn into 'good' players if you changed their PC's stats from 16/16/16/8/8/8 to 16/14/14/12/10/8?</p><p></p><p>Would the 'players that are more interested in the narrative and being able to contribute to the evolution of the story meaningfully' suddenly be unable to do so if their PC's stats were changed to three 16s and three 8s?</p><p></p><p>There is 'character creation and optimisation'. There is 'gameplay and role-playing'. An individual player may be more or less interested in both, one, or neither. There is no inverse corellation between the former and the latter. Wanting to optimise in no way interferes with wanting to role-play well, or vice-versa.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7077749, member: 6799649"] This is known as 'The Stormwind Fallacy'; the idea that 'optimising' and 'role-playing' are mutually exclusive. The idea that a player who optimises his PC is more or less likely to be disruptive, uninterested when not in the spotlight, on his smartphone, doesn't care about the shared narrative experience, cracks jokes and makes irrelevant side comments during actually engaging improvisational in-character Social interactions, has no useful non-combat skills, recklessly charges into combat, refuses to role-play his stats than players who can't or won't optimise is simply untrue. Would these stereotypical 'bad' players suddenly turn into 'good' players if you changed their PC's stats from 16/16/16/8/8/8 to 16/14/14/12/10/8? Would the 'players that are more interested in the narrative and being able to contribute to the evolution of the story meaningfully' suddenly be unable to do so if their PC's stats were changed to three 16s and three 8s? There is 'character creation and optimisation'. There is 'gameplay and role-playing'. An individual player may be more or less interested in both, one, or neither. There is no inverse corellation between the former and the latter. Wanting to optimise in no way interferes with wanting to role-play well, or vice-versa. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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