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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="Gradine" data-source="post: 7078131" data-attributes="member: 57112"><p>This is yet another reminder that it's entirely possible (I would go so far to say <em>likely</em>) that an RPG table can accommodate both optimizers and non-optimizers without any sort of friction or tension or any kind of problems at all. Different players are playing for different reasons; a player who doesn't care about optimization is probably not going to care that they're being shown up in combat by the team min-maxer, who in turn may very well be grateful for the party face in handling the social encounters. </p><p></p><p>It <em>can</em> be a source of friction, obviously. That has never really borne out in my own experiences however.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7078131, member: 57112"] This is yet another reminder that it's entirely possible (I would go so far to say [I]likely[/I]) that an RPG table can accommodate both optimizers and non-optimizers without any sort of friction or tension or any kind of problems at all. Different players are playing for different reasons; a player who doesn't care about optimization is probably not going to care that they're being shown up in combat by the team min-maxer, who in turn may very well be grateful for the party face in handling the social encounters. It [I]can[/I] be a source of friction, obviously. That has never really borne out in my own experiences however. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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