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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="Tony Vargas" data-source="post: 7079216" data-attributes="member: 996"><p>A 'cooperative game,' even, yes.</p><p></p><p> Nod.</p><p></p><p> The rewards for specialization and difficulties in being a generalist are many, yes. It's even a big part of how 5e balances - spotlight time, each PC is going to be better at some stuff than other stuff, so the DM puts stuff out there such that each gets to shine some of the time.</p><p></p><p>The athletic character dragging along the un-athletic one is a case of the former getting spotlight time, while a PC figuratively 'dragging along' the 'reluctant hero' trope isn't displaying his cool PC specialty and clocking spotlight time, he's just pulling with the current that the other PC insists on swimming against...</p><p></p><p>...well, unless his 'specialty' is leadership (not that the Inspiring Leader feat mechanically helps drag along a reluctant hero, but on the RP side, anyway) or otherwise getting allies to do stuff they wouldn't otherwise be doing. Then I suppose he could be the RP foil to help integrate the 'loner hero' or 'greedy mercenary' or whatever into the group, too. </p><p></p><p> 5e's trying to overcome the reverse reputation, anyway, that D&D was 'only for Roll players' (90s) or strictly for RAW-abusing optimizers (oughts) or whatever someone had against D&D, personally, at the time they were ranting. </p><p></p><p>But, even so, 5e isn't trying to be all things to all people, just all D&Ds to everyone who's ever loved D&D. </p><p></p><p>So, no, it's not supporting all RPG styles equally, but it is at least trying to work up to supporting all styles of playing D&D that have worked in the past. Playing an odd-PC-out, like a loner or reluctant hero, or a good-at-everything-all-the-time paragon, arguably aren't among those styles. </p><p></p><p> Sure. Not in every edition, exactly. In 4e, Skill Challenges kept everyone involved out of combat, and in 5e, Bounded Accuracy lets anyone take a shot at any out-of-combat check, even if they're not specialized in it (the gulf between the incompetent rube and the maxed-out Expert doesn't quite overwhelm the d20).</p><p></p><p> That seems like an assumption, anyway. Though, I suppose the way 5e often gets described as 'too easy' /could/ be because there was some wiggle-room left to keep less motivated/cooperative parties viable?</p><p></p><p> Heh. Obviously, a system doesn't have /personal/ preferences.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7079216, member: 996"] A 'cooperative game,' even, yes. Nod. The rewards for specialization and difficulties in being a generalist are many, yes. It's even a big part of how 5e balances - spotlight time, each PC is going to be better at some stuff than other stuff, so the DM puts stuff out there such that each gets to shine some of the time. The athletic character dragging along the un-athletic one is a case of the former getting spotlight time, while a PC figuratively 'dragging along' the 'reluctant hero' trope isn't displaying his cool PC specialty and clocking spotlight time, he's just pulling with the current that the other PC insists on swimming against... ...well, unless his 'specialty' is leadership (not that the Inspiring Leader feat mechanically helps drag along a reluctant hero, but on the RP side, anyway) or otherwise getting allies to do stuff they wouldn't otherwise be doing. Then I suppose he could be the RP foil to help integrate the 'loner hero' or 'greedy mercenary' or whatever into the group, too. 5e's trying to overcome the reverse reputation, anyway, that D&D was 'only for Roll players' (90s) or strictly for RAW-abusing optimizers (oughts) or whatever someone had against D&D, personally, at the time they were ranting. But, even so, 5e isn't trying to be all things to all people, just all D&Ds to everyone who's ever loved D&D. So, no, it's not supporting all RPG styles equally, but it is at least trying to work up to supporting all styles of playing D&D that have worked in the past. Playing an odd-PC-out, like a loner or reluctant hero, or a good-at-everything-all-the-time paragon, arguably aren't among those styles. Sure. Not in every edition, exactly. In 4e, Skill Challenges kept everyone involved out of combat, and in 5e, Bounded Accuracy lets anyone take a shot at any out-of-combat check, even if they're not specialized in it (the gulf between the incompetent rube and the maxed-out Expert doesn't quite overwhelm the d20). That seems like an assumption, anyway. Though, I suppose the way 5e often gets described as 'too easy' /could/ be because there was some wiggle-room left to keep less motivated/cooperative parties viable? Heh. Obviously, a system doesn't have /personal/ preferences. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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