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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="Hussar" data-source="post: 7079381" data-attributes="member: 22779"><p>I have to agree with [MENTION=6704184]doctorbadwolf[/MENTION] on this. As is quite often the case, the issue isn't necessarily someone being a munchkin, but, simply a misalignment of play expectations. Because of that misalignment, the symptom gets diagnosed as a disease. Player knows how to make a competent character and the observer sees only that. Your character can do that??? Oh, you must be a munchkin. It doesn't matter how well you role-play or how much effort you put into bringing your character to life, all the observer sees is that you made a character that deals more damage than another character (as an example). </p><p></p><p>OTOH, I can totally see what [MENTION=205]TwoSix[/MENTION] is saying though. I've seen a great many characters that players bring to the table that have basically no role play at all. They aren't that interested in the theatrical side of the game. They don't want to deal with their backstory and personality and whatnot. Fair enough. That doesn't make them a munchkin. They just have a 10 in role-play and a 16 in number crunching. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I will admit to a certain degree of frustration with players like that. I do. I try my best to go with the flow and not try to force the issue, but, it does bug me. It particularly bugs me when it's done badly. Like characters created in a vacuum resulting in a group that is missing key elements. My current group, for example, has six PC's. Only one with a Passive Perception higher than 12. </p><p></p><p>They then complain about getting ambushed (twice now) by enemies. Again, I'll admit to a certain lack of sympathy here. They made these characters. The ambushes were perfectly reasonable situations and quite plausible. All it would take was a little bit of give and take between the players to have a few more characters who aren't blundering around with blindfolds on, and they would be in a much better position.</p><p></p><p>But, hey, they made the characters. AFAIC, it's up to them to deal with it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7079381, member: 22779"] I have to agree with [MENTION=6704184]doctorbadwolf[/MENTION] on this. As is quite often the case, the issue isn't necessarily someone being a munchkin, but, simply a misalignment of play expectations. Because of that misalignment, the symptom gets diagnosed as a disease. Player knows how to make a competent character and the observer sees only that. Your character can do that??? Oh, you must be a munchkin. It doesn't matter how well you role-play or how much effort you put into bringing your character to life, all the observer sees is that you made a character that deals more damage than another character (as an example). OTOH, I can totally see what [MENTION=205]TwoSix[/MENTION] is saying though. I've seen a great many characters that players bring to the table that have basically no role play at all. They aren't that interested in the theatrical side of the game. They don't want to deal with their backstory and personality and whatnot. Fair enough. That doesn't make them a munchkin. They just have a 10 in role-play and a 16 in number crunching. :D I will admit to a certain degree of frustration with players like that. I do. I try my best to go with the flow and not try to force the issue, but, it does bug me. It particularly bugs me when it's done badly. Like characters created in a vacuum resulting in a group that is missing key elements. My current group, for example, has six PC's. Only one with a Passive Perception higher than 12. They then complain about getting ambushed (twice now) by enemies. Again, I'll admit to a certain lack of sympathy here. They made these characters. The ambushes were perfectly reasonable situations and quite plausible. All it would take was a little bit of give and take between the players to have a few more characters who aren't blundering around with blindfolds on, and they would be in a much better position. But, hey, they made the characters. AFAIC, it's up to them to deal with it. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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