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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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<blockquote data-quote="nswanson27" data-source="post: 7079836" data-attributes="member: 6797553"><p>I find this to be statement to be false in practice. I've seen plenty of games with optimized characters, where it all came down to the wire in combat, and none that I would call "trivial". Also the designers did a pretty good job of balancing out so uber-minmax isn't too far ahead of a "normal" build. Now, there definitely ways to build mechanically bad characters where the power delta is big, but I see that as a separate problem.</p><p>Another point, people who build min-maxed characters also tend to play with better battle tactics (in general). Give those same players non-optimized characters, and you would probably find similar outcomes with their tricked-out characters.</p></blockquote><p></p>
[QUOTE="nswanson27, post: 7079836, member: 6797553"] I find this to be statement to be false in practice. I've seen plenty of games with optimized characters, where it all came down to the wire in combat, and none that I would call "trivial". Also the designers did a pretty good job of balancing out so uber-minmax isn't too far ahead of a "normal" build. Now, there definitely ways to build mechanically bad characters where the power delta is big, but I see that as a separate problem. Another point, people who build min-maxed characters also tend to play with better battle tactics (in general). Give those same players non-optimized characters, and you would probably find similar outcomes with their tricked-out characters. [/QUOTE]
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Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
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