Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="thewok" data-source="post: 7085833" data-attributes="member: 60907"><p>I considering making the most of a character's strengths roleplaying. After all, is that not what people do in real life? The military sends people to training courses for things for which they have some natural inclination. Someone who can barely hit enough targets to qualify isn't going to be going to sniper school. People with a gift for numbers become accountants and business people. People with artistic inclinations become graphic designers. People who have a knack for journalism become full-time retail workers.</p><p></p><p>It's the same in D&D. Someone with a 9 Dexterity isn't going to become a thief. Oh, he might try, but he'll end up losing a hand (or dead) before he learns any real skills. Someone without a certain strength of will is not going to be able to treat with outsiders for power as a warlock, and so on.</p><p></p><p>And that's really where I start to draw the line leading into min-maxing territory. If you're taking classes with no real expectation of roleplaying that class (i.e. my friend, who took a level of cleric because he read it would help maximize his utility as an illusionist wizard), then you're min-maxing. If you're playing to the strengths of the character itself, them, you're "optimizing."</p><p></p><p>I guess you can figure out that I don't look fondly on multiclassing as a general rule, and it's true. To me, multiclassing is a way to show a change in direction of a character's adventuring career. A class is not just a collection of mechanics, but also an expectation of theme. You should have seen the incredulous look on my friend's face when I reminded the DM that his posh, rich character would have to wake up with the sun in order to pray. "Why would I need to do that?" Dm: "Because you're a cleric." Good times. Good times.</p></blockquote><p></p>
[QUOTE="thewok, post: 7085833, member: 60907"] I considering making the most of a character's strengths roleplaying. After all, is that not what people do in real life? The military sends people to training courses for things for which they have some natural inclination. Someone who can barely hit enough targets to qualify isn't going to be going to sniper school. People with a gift for numbers become accountants and business people. People with artistic inclinations become graphic designers. People who have a knack for journalism become full-time retail workers. It's the same in D&D. Someone with a 9 Dexterity isn't going to become a thief. Oh, he might try, but he'll end up losing a hand (or dead) before he learns any real skills. Someone without a certain strength of will is not going to be able to treat with outsiders for power as a warlock, and so on. And that's really where I start to draw the line leading into min-maxing territory. If you're taking classes with no real expectation of roleplaying that class (i.e. my friend, who took a level of cleric because he read it would help maximize his utility as an illusionist wizard), then you're min-maxing. If you're playing to the strengths of the character itself, them, you're "optimizing." I guess you can figure out that I don't look fondly on multiclassing as a general rule, and it's true. To me, multiclassing is a way to show a change in direction of a character's adventuring career. A class is not just a collection of mechanics, but also an expectation of theme. You should have seen the incredulous look on my friend's face when I reminded the DM that his posh, rich character would have to wake up with the sun in order to pray. "Why would I need to do that?" Dm: "Because you're a cleric." Good times. Good times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?
Top