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Where does Pathfinder go from here?
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<blockquote data-quote="Desdichado" data-source="post: 6387532" data-attributes="member: 2205"><p>It sounds more like <em>Unearthed Arcana</em> for Pathfinder than anything else, but maybe they'll go more out of the box on that.</p><p></p><p>Part of what sparked this line of thought was the old dichotomy between D&D--which was a line of boxed sets (B/X and then BECMI) that was--in theory--more rules lite and more catering to roleplayers, etc. vs. AD&D which was (in theory) more rules heavy and more catering to dungeoncrawling and tournament-worthy gaming, etc., yet were both more or less compatible with each other.</p><p></p><p>Since Pathfinder is pretty much the epitome of rules-heavy gaming, I wondered if there was a market for a variant on the system that was more rules-lite, yet compatible with existing material, or something like that. </p><p></p><p>Of course, the prevailing wisdom was that splitting the player base was a bad idea for D&D, but then again; once you have a saturated customer base, you have to do <em>something</em> different.</p><p></p><p>Clearly some folks think that we're a long way away from saturation, but I'm running out of products that I'm interested in on the forecast.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 6387532, member: 2205"] It sounds more like [I]Unearthed Arcana[/I] for Pathfinder than anything else, but maybe they'll go more out of the box on that. Part of what sparked this line of thought was the old dichotomy between D&D--which was a line of boxed sets (B/X and then BECMI) that was--in theory--more rules lite and more catering to roleplayers, etc. vs. AD&D which was (in theory) more rules heavy and more catering to dungeoncrawling and tournament-worthy gaming, etc., yet were both more or less compatible with each other. Since Pathfinder is pretty much the epitome of rules-heavy gaming, I wondered if there was a market for a variant on the system that was more rules-lite, yet compatible with existing material, or something like that. Of course, the prevailing wisdom was that splitting the player base was a bad idea for D&D, but then again; once you have a saturated customer base, you have to do [I]something[/I] different. Clearly some folks think that we're a long way away from saturation, but I'm running out of products that I'm interested in on the forecast. [/QUOTE]
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