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Where does Pathfinder go from here?
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<blockquote data-quote="airwalkrr" data-source="post: 6403259" data-attributes="member: 12460"><p>IMHO Paizo's strength has been and continues to be the quality of their adventures and "fluff" ideas for players. Their Adventure Paths and Golarion sourcebooks are constant sources of inspiration, even if you don't run pure Pathfinder. The creative minds at Paizo also continue to publish quality game aids like maps, miniatures, and decks which can really enhance the play experience. I also find myself in the camp of those who find Pathfinder and the 3.X architecture too bloated with rules, but I mostly limit my players to the core rulebook and simply cut out swathes of systems which I find burdensome. Thus I see no need to use a lighter rules system like 5e. (Although I admit being pulled towards 5e for nostalgia.) But I continued playing 3.5 for years after both PF and 4e came out. I didn't convert to PF until only a little over a year ago. I expect to continue with PF for many years to come.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6403259, member: 12460"] IMHO Paizo's strength has been and continues to be the quality of their adventures and "fluff" ideas for players. Their Adventure Paths and Golarion sourcebooks are constant sources of inspiration, even if you don't run pure Pathfinder. The creative minds at Paizo also continue to publish quality game aids like maps, miniatures, and decks which can really enhance the play experience. I also find myself in the camp of those who find Pathfinder and the 3.X architecture too bloated with rules, but I mostly limit my players to the core rulebook and simply cut out swathes of systems which I find burdensome. Thus I see no need to use a lighter rules system like 5e. (Although I admit being pulled towards 5e for nostalgia.) But I continued playing 3.5 for years after both PF and 4e came out. I didn't convert to PF until only a little over a year ago. I expect to continue with PF for many years to come. [/QUOTE]
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