Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Where does the gold go?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rijeagle" data-source="post: 1247732" data-attributes="member: 9835"><p>Without getting into the intracacies of realities TOO much, the idea above is very close to how it would be done. Let's use a simplistic example for arguments sake:</p><p></p><p>A wizard needs a 10,000 gold diamond for a certain magical item. First why is it worth 10,000? Yes diamonds are valuable, but not in and of themselves.</p><p></p><p> So let's follow the steps of this one diamond, and how it came to be worth 10000gp.</p><p></p><p> The mining company digs up the rough diamond material. As diamonds are difficult to find, it takes a long period of time in between each find. In the meantime the company needs to pay it's workers, buy equipment, pay engineers, probably clerics and wizards for spells and healing of injured workers, pay Warriors for protection from unknown dangers, etc, etc. So it's cost of finding that one diamond is probably around 2000gp.They charge the caravan who delivers the rough materials to town 3,000 for a 1000 profit.</p><p></p><p>The caravan needs to pay it's people, warriors for protection, possible a wizard or cleric, feed to horses, maintain the wagons, and pay possible border taxes. Alone these expenses could run to over 1000 gp a month. If the mine is far, then it will be very expensive. So let's say 1000gp is for expenses. The caravan will charge 5000gp to the jewelrer.</p><p></p><p>The jewelrer needs expensive tools, an excellent workshop with special lighting, maybe pay some goons for protection, possibly a wizard or cleric too and he might have an assistant or two, doing the day to day mundania of the shop. And the time spent working on that one diamond for say, two days. The jewelrer charges the merchant 7000gp, to cover his expenses, and make a tidy profit.</p><p></p><p>The merchant, he has a shop to run, or a wagon to haul, so he has expenses, maybe a bodyguard or two, probably expensive tastes, and runs a high markup due to the fine items he sells, so he charges 10,000gp to the wizard.</p><p></p><p>Thus the 10000 diamond. Not one person is getting that gold. By the time it is said and done, several dozen or a couple hundred people got a piece of that 10,000. The economy would not be overwhelmed, as the money is spread out all over the place.</p><p></p><p>The only problem is that the D&D money system is extremely out of realistic boundaries, due to the nature of the game. If every game ever played on one world, with all of it's treasures, weapons, magic, etc. etc. etc. were to be piled up, it would be insanely huge. probably in the trillions of gold pieces. The whole idea of the high value of everything seems to throw the money side out of wack.</p><p></p><p>The game is based upon the fact that the pc's will inherently come across vast amounts of money, or the game could not continue, for no one could afford to keep up with the game's expansiveness in level gains, and more powerful creatures, etc. And it is fantasy. If prices for some of the mundane items in the PHB were price like that in the historical medieval period, people would have starved. The average peasant may have seen( in game terms) probably 2-5 silver pieces a month. Hardly enough to eat on. A gold piece would be a treasure to these people.</p><p></p><p>Anyway, rest assured, the economy of any given world would never be destroyed by one adventuring party due to the vast amount of money they may spend, because that same vast amount of money was spent to get it into the adventurers hands, and everyone involved got a piece of the pie.</p><p></p><p>To put it into perspective, the United States has a GDP of roughly 24 trillion dollars. That means that 24 trillion dollars exchanged hands in 1 year in goods and services <em>in the United States alone</em>. In no way does that amount of value ruin the economy, it keeps it going, <em> because</em> everyone gets a piece of it. I won't get into the class warfare part of it, we all know how that its...</p></blockquote><p></p>
[QUOTE="rijeagle, post: 1247732, member: 9835"] Without getting into the intracacies of realities TOO much, the idea above is very close to how it would be done. Let's use a simplistic example for arguments sake: A wizard needs a 10,000 gold diamond for a certain magical item. First why is it worth 10,000? Yes diamonds are valuable, but not in and of themselves. So let's follow the steps of this one diamond, and how it came to be worth 10000gp. The mining company digs up the rough diamond material. As diamonds are difficult to find, it takes a long period of time in between each find. In the meantime the company needs to pay it's workers, buy equipment, pay engineers, probably clerics and wizards for spells and healing of injured workers, pay Warriors for protection from unknown dangers, etc, etc. So it's cost of finding that one diamond is probably around 2000gp.They charge the caravan who delivers the rough materials to town 3,000 for a 1000 profit. The caravan needs to pay it's people, warriors for protection, possible a wizard or cleric, feed to horses, maintain the wagons, and pay possible border taxes. Alone these expenses could run to over 1000 gp a month. If the mine is far, then it will be very expensive. So let's say 1000gp is for expenses. The caravan will charge 5000gp to the jewelrer. The jewelrer needs expensive tools, an excellent workshop with special lighting, maybe pay some goons for protection, possibly a wizard or cleric too and he might have an assistant or two, doing the day to day mundania of the shop. And the time spent working on that one diamond for say, two days. The jewelrer charges the merchant 7000gp, to cover his expenses, and make a tidy profit. The merchant, he has a shop to run, or a wagon to haul, so he has expenses, maybe a bodyguard or two, probably expensive tastes, and runs a high markup due to the fine items he sells, so he charges 10,000gp to the wizard. Thus the 10000 diamond. Not one person is getting that gold. By the time it is said and done, several dozen or a couple hundred people got a piece of that 10,000. The economy would not be overwhelmed, as the money is spread out all over the place. The only problem is that the D&D money system is extremely out of realistic boundaries, due to the nature of the game. If every game ever played on one world, with all of it's treasures, weapons, magic, etc. etc. etc. were to be piled up, it would be insanely huge. probably in the trillions of gold pieces. The whole idea of the high value of everything seems to throw the money side out of wack. The game is based upon the fact that the pc's will inherently come across vast amounts of money, or the game could not continue, for no one could afford to keep up with the game's expansiveness in level gains, and more powerful creatures, etc. And it is fantasy. If prices for some of the mundane items in the PHB were price like that in the historical medieval period, people would have starved. The average peasant may have seen( in game terms) probably 2-5 silver pieces a month. Hardly enough to eat on. A gold piece would be a treasure to these people. Anyway, rest assured, the economy of any given world would never be destroyed by one adventuring party due to the vast amount of money they may spend, because that same vast amount of money was spent to get it into the adventurers hands, and everyone involved got a piece of the pie. To put it into perspective, the United States has a GDP of roughly 24 trillion dollars. That means that 24 trillion dollars exchanged hands in 1 year in goods and services [i]in the United States alone[/i]. In no way does that amount of value ruin the economy, it keeps it going, [i] because[/i] everyone gets a piece of it. I won't get into the class warfare part of it, we all know how that its... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Where does the gold go?
Top