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Where does the punitive approach to pc death come from?
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<blockquote data-quote="I'm A Banana" data-source="post: 6528689" data-attributes="member: 2067"><p>This is why a mechanic like the Death Flag is good, though -- it allows you to <em>opt in</em> to death, to decide for yourself when a scene is dramatic and important enough to put your life on the line. You don't risk random and pointless and annoying and punitive death, death comes when you embrace it and are prepared for it. </p><p></p><p>It doesn't remove death from the game, it just removes <em>uninteresting</em> death from the game.</p><p></p><p>That's not the style that everyone who plays D&D plays in, but if what you want is Snape and Obi Wan and sacrifice and purpose, what you don't want is to leave death up to random chance and die rolls -- make it something that the players who are playing the Snapes and the Obi Wans <em>choose</em> to have happen, when it is dramatically meaningful.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6528689, member: 2067"] This is why a mechanic like the Death Flag is good, though -- it allows you to [I]opt in[/I] to death, to decide for yourself when a scene is dramatic and important enough to put your life on the line. You don't risk random and pointless and annoying and punitive death, death comes when you embrace it and are prepared for it. It doesn't remove death from the game, it just removes [I]uninteresting[/I] death from the game. That's not the style that everyone who plays D&D plays in, but if what you want is Snape and Obi Wan and sacrifice and purpose, what you don't want is to leave death up to random chance and die rolls -- make it something that the players who are playing the Snapes and the Obi Wans [I]choose[/I] to have happen, when it is dramatically meaningful. [/QUOTE]
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Where does the punitive approach to pc death come from?
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