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Where does the punitive approach to pc death come from?
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<blockquote data-quote="redrick" data-source="post: 6529220" data-attributes="member: 6777696"><p>Personally, I'm a huge nethack fan. In nethack, you cannot reload a saved game, you can only resume a current game. Every character starts at level 1. Character deaths can be hilarious. Tragic. Redrick the Human Barbarian. Level 11. Killed by a gecko while paralyzed. Nethack is a very hard game to advance in, and every time I get a character halfway through the game I feel very proud.</p><p></p><p>I'd love my next D&D campaign to have a little bit of that feel. But that's just me.</p><p></p><p>In my current campaign, new characters come in 1 level below the lowest character in the party. I want death to feel like a setback, because I want choices surrounding death to feel meaningful. I think it's a little like stakes in a poker game. We play for $10 because it keeps us honest, but none of us will lose friends over $10. For some people, $10 would be as meaningless as playing for pennies. When we were kids, we played for $1 and that felt real enough. So, your consequences for death really depend on the people you're playing with. And what kind of stakes you want.</p><p></p><p>What sucks is when you show up for a penny game and somehow lose $50. Or show up for a high stakes game and somebody still plays as if they could care less what happens.</p></blockquote><p></p>
[QUOTE="redrick, post: 6529220, member: 6777696"] Personally, I'm a huge nethack fan. In nethack, you cannot reload a saved game, you can only resume a current game. Every character starts at level 1. Character deaths can be hilarious. Tragic. Redrick the Human Barbarian. Level 11. Killed by a gecko while paralyzed. Nethack is a very hard game to advance in, and every time I get a character halfway through the game I feel very proud. I'd love my next D&D campaign to have a little bit of that feel. But that's just me. In my current campaign, new characters come in 1 level below the lowest character in the party. I want death to feel like a setback, because I want choices surrounding death to feel meaningful. I think it's a little like stakes in a poker game. We play for $10 because it keeps us honest, but none of us will lose friends over $10. For some people, $10 would be as meaningless as playing for pennies. When we were kids, we played for $1 and that felt real enough. So, your consequences for death really depend on the people you're playing with. And what kind of stakes you want. What sucks is when you show up for a penny game and somehow lose $50. Or show up for a high stakes game and somebody still plays as if they could care less what happens. [/QUOTE]
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