Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Where does the punitive approach to pc death come from?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6529227"><p>I agree and disagree. You're right that in the big picture, the story as a whole, the houses are the protagonists/antagonists. You rarely see someone rooting for a single character who doesn't also root for the faction that character represents. But like many stories the "big picture" is told through a series of smaller stories. A story within the story so to speak. Within those more focused, lets call them "episodes" the characters themselves are the protagonists/antagonists. I do try to set this up in some of my games, I have run "other parties" within my game as a part of a random encounter table. Would the mighty king really rely on only 5 strangers to recover his kidnapped daughter? I think not. He just doesn't let them all know they're competing, or maybe he does, maybe it's an open contract, whoever gets her back first wins. </p><p></p><p>The players are the <em>focus</em> of the story and insomuch they can be the protagonists and the antagonists of the story, depending on their objectives, but occasionally they will discover that they are not the only actors within the story.</p><p></p><p>I don't think I would have my players play houses in a GoT-styled story. I think I would either have them create multiple characters that they may end up competing with themselves to represent the multitude of internal stories within the "series" itsself, or as I have done before, I would run all those alternative groups and between sessions determine what the outcomes of their adventures were and how that might affect what will happen to our "focus group".</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6529227"] I agree and disagree. You're right that in the big picture, the story as a whole, the houses are the protagonists/antagonists. You rarely see someone rooting for a single character who doesn't also root for the faction that character represents. But like many stories the "big picture" is told through a series of smaller stories. A story within the story so to speak. Within those more focused, lets call them "episodes" the characters themselves are the protagonists/antagonists. I do try to set this up in some of my games, I have run "other parties" within my game as a part of a random encounter table. Would the mighty king really rely on only 5 strangers to recover his kidnapped daughter? I think not. He just doesn't let them all know they're competing, or maybe he does, maybe it's an open contract, whoever gets her back first wins. The players are the [I]focus[/I] of the story and insomuch they can be the protagonists and the antagonists of the story, depending on their objectives, but occasionally they will discover that they are not the only actors within the story. I don't think I would have my players play houses in a GoT-styled story. I think I would either have them create multiple characters that they may end up competing with themselves to represent the multitude of internal stories within the "series" itsself, or as I have done before, I would run all those alternative groups and between sessions determine what the outcomes of their adventures were and how that might affect what will happen to our "focus group". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Where does the punitive approach to pc death come from?
Top