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Where does the punitive approach to pc death come from?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6529267" data-attributes="member: 6787650"><p>But I absolutely would say that if necessary. If Nox gets killed next session, the player will have to fall back on his other character who's been leveling up in the character tree all this time (in the background), and create a new first level character for the character tree. If that other character (paladin of vengeance) gets killed too, he'll be paying that first level character. The fact that the player in this case chose to play a 1st level character doesn't mean it will always be a conscious choice on the player's part. It just shows that some people don't view it as a punishment per se.</p><p></p><p>I do however think that having multiple characters and a fairly open sandbox is pretty key to enjoying this type of experience. If you have only one PC as your alter ego, and the game is about some overarching Wheel of Time-style epic conflict, I can see how developing a new character from first level would feel like a punishment. So I think the answer to your original question of "why did they do this?" is "they weren't thinking of their games as novels." Different playstyles.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6529267, member: 6787650"] But I absolutely would say that if necessary. If Nox gets killed next session, the player will have to fall back on his other character who's been leveling up in the character tree all this time (in the background), and create a new first level character for the character tree. If that other character (paladin of vengeance) gets killed too, he'll be paying that first level character. The fact that the player in this case chose to play a 1st level character doesn't mean it will always be a conscious choice on the player's part. It just shows that some people don't view it as a punishment per se. I do however think that having multiple characters and a fairly open sandbox is pretty key to enjoying this type of experience. If you have only one PC as your alter ego, and the game is about some overarching Wheel of Time-style epic conflict, I can see how developing a new character from first level would feel like a punishment. So I think the answer to your original question of "why did they do this?" is "they weren't thinking of their games as novels." Different playstyles. [/QUOTE]
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Where does the punitive approach to pc death come from?
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