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Where does the punitive approach to pc death come from?
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<blockquote data-quote="Ranes" data-source="post: 6530199" data-attributes="member: 4826"><p>As I DM, I'd rather see a TPK than the death of one PC. At least that way, no one feels any more despondent than anyone else about the outcome. As a player, I'd like to be able - if my PC should die - to bring in a new first level PC and not be ridiculously out of the picture, if only because it relates to how we did things when I started playing (although it's true that within a couple of years we were allowing replacement PCs at -1 or -2 levels).</p><p></p><p>Crikey, I remember losing a character in one game and being reincarnated as an ogre. I wasn't too happy at first but by the end of the session I loved playing the ogre that everyone else was trying to relate to as 'me'. Does anyone even do that any more?</p><p></p><p>PC death has to be one of the things we risk as players. Only by having taken that risk and survived are high level PCs truly appreciated. And I don't think it should be a given that everyone's alpha PC makes it through a campaign.</p><p></p><p>When PC death does happen, it's up to the other players, as much as the DM, to accommodate replacement PCs. I sympathise with players and DMs for whom the replacement PC is uncannily within a level or two of those who have survived thus far. That works for a lot of people, myself included, for plenty of those reasons discussed above. But I do love that rare game that enables all PCs to start from first level, irrespective of where the campaign is. I think that games that do that have a dimension that others lack. As a DM who regularly allows replacement PCs to come in at approximately the average party level, I wish my game was so good that my players wouldn't think twice about bringing in their replacement PCs at first level.</p></blockquote><p></p>
[QUOTE="Ranes, post: 6530199, member: 4826"] As I DM, I'd rather see a TPK than the death of one PC. At least that way, no one feels any more despondent than anyone else about the outcome. As a player, I'd like to be able - if my PC should die - to bring in a new first level PC and not be ridiculously out of the picture, if only because it relates to how we did things when I started playing (although it's true that within a couple of years we were allowing replacement PCs at -1 or -2 levels). Crikey, I remember losing a character in one game and being reincarnated as an ogre. I wasn't too happy at first but by the end of the session I loved playing the ogre that everyone else was trying to relate to as 'me'. Does anyone even do that any more? PC death has to be one of the things we risk as players. Only by having taken that risk and survived are high level PCs truly appreciated. And I don't think it should be a given that everyone's alpha PC makes it through a campaign. When PC death does happen, it's up to the other players, as much as the DM, to accommodate replacement PCs. I sympathise with players and DMs for whom the replacement PC is uncannily within a level or two of those who have survived thus far. That works for a lot of people, myself included, for plenty of those reasons discussed above. But I do love that rare game that enables all PCs to start from first level, irrespective of where the campaign is. I think that games that do that have a dimension that others lack. As a DM who regularly allows replacement PCs to come in at approximately the average party level, I wish my game was so good that my players wouldn't think twice about bringing in their replacement PCs at first level. [/QUOTE]
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