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Where does the punitive approach to pc death come from?
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<blockquote data-quote="Lanefan" data-source="post: 6531399" data-attributes="member: 29398"><p>That's just death spelled out in long form - OK, the character wakes up somewhere in the dungeon at 1 or 2 h.p. in his skivvies. The next Kobold that wanders by is most likely going to kill him and eat him. He still ends up dead, it just takes longer.</p><p>Or the friends do the dungeon again, only this time as a rescue mission. This could work, depending on the motivations of the original enemies. If they're greedy, character might survive long enough to be ransomed or rescued. If they're hungry, character dies either then and there or in the cookpot later.</p><p>True, though keep in mind in earlier editions at least revival from death wasn't guaranteed - even if someone tried to bring you back you could still blow your resurrection survival roll. And you'd be down a Con point even if revival was successful. (I'll bang the drum yet again - those two mechanics should both be baked into 5e) Death represents a bit more there than the speed bump 5e has it being by RAW.</p><p></p><p>Lan-"right now in my game there's a PC who got himself captured, and from the party's standpoint that's way worse than if he had simply died"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6531399, member: 29398"] That's just death spelled out in long form - OK, the character wakes up somewhere in the dungeon at 1 or 2 h.p. in his skivvies. The next Kobold that wanders by is most likely going to kill him and eat him. He still ends up dead, it just takes longer. Or the friends do the dungeon again, only this time as a rescue mission. This could work, depending on the motivations of the original enemies. If they're greedy, character might survive long enough to be ransomed or rescued. If they're hungry, character dies either then and there or in the cookpot later. True, though keep in mind in earlier editions at least revival from death wasn't guaranteed - even if someone tried to bring you back you could still blow your resurrection survival roll. And you'd be down a Con point even if revival was successful. (I'll bang the drum yet again - those two mechanics should both be baked into 5e) Death represents a bit more there than the speed bump 5e has it being by RAW. Lan-"right now in my game there's a PC who got himself captured, and from the party's standpoint that's way worse than if he had simply died"-efan [/QUOTE]
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Where does the punitive approach to pc death come from?
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