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Where does the punitive approach to pc death come from?
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<blockquote data-quote="SteveC" data-source="post: 6531943" data-attributes="member: 9053"><p>I guess I'm going to challenge the premise of this thread from the beginning: there's no consensus that when a character dies you start over at level one, and there never has been.</p><p></p><p>On EnWorld there are some posters who are very loud about their support for it, but that doesn't make it a consensus. I don't think there's an actual consensus on anything more than "we like playing D&D" here. Some days I don't even know if that's true.</p><p></p><p>I was just cleaning up my dad's house before selling it and found my old character binder from the 70s. In it you'll find my first serious character who died, <strong>Gimlet</strong>, a level 6 dwarven thief who died fighting hill giants in G1. When he died, the DM had me create a new character at 10% less experience than the rest of the party. Some variation of that was pretty much how everyone did things where I was, because as you point out, a level one character going up against the frost giants would be a recipe for frustration.</p><p></p><p>My suggestion (as I said in the other thread recently) is to replace characters who are lost at the same level as the rest of the group and move on. The "punishment" for losing Gimlet was just that: <em>I lost a character who I had great memories of and had really enjoyed playing</em>. If that was compounded by having to start all over, I would have left the game. And that would have been a shame because my next character, <strong>Mouse </strong>(a half-elf fighter magic user thief) made it to epic levels and got to punch Lolth in the face much later.</p><p></p><p>So with the caveat that there's no wrong answer here, I'd say the notion of starting over is just one of many playstyles and not the one true way.</p></blockquote><p></p>
[QUOTE="SteveC, post: 6531943, member: 9053"] I guess I'm going to challenge the premise of this thread from the beginning: there's no consensus that when a character dies you start over at level one, and there never has been. On EnWorld there are some posters who are very loud about their support for it, but that doesn't make it a consensus. I don't think there's an actual consensus on anything more than "we like playing D&D" here. Some days I don't even know if that's true. I was just cleaning up my dad's house before selling it and found my old character binder from the 70s. In it you'll find my first serious character who died, [B]Gimlet[/B], a level 6 dwarven thief who died fighting hill giants in G1. When he died, the DM had me create a new character at 10% less experience than the rest of the party. Some variation of that was pretty much how everyone did things where I was, because as you point out, a level one character going up against the frost giants would be a recipe for frustration. My suggestion (as I said in the other thread recently) is to replace characters who are lost at the same level as the rest of the group and move on. The "punishment" for losing Gimlet was just that: [I]I lost a character who I had great memories of and had really enjoyed playing[/I]. If that was compounded by having to start all over, I would have left the game. And that would have been a shame because my next character, [B]Mouse [/B](a half-elf fighter magic user thief) made it to epic levels and got to punch Lolth in the face much later. So with the caveat that there's no wrong answer here, I'd say the notion of starting over is just one of many playstyles and not the one true way. [/QUOTE]
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