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Where does the punitive approach to pc death come from?
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<blockquote data-quote="Kikuras" data-source="post: 6538998" data-attributes="member: 6790771"><p>My group instituted the 'average level -1' for the reason described by Shayuri. We had a couple of players who wanted to 'try' stuff, and then would end up with characters they didn't like, and it became an issue. The other reason we did it was because we felt the core of the remaining party shouldn't be challenged by the arrival of a new character who was just as powerful as them, and then that character being gone three sessions later because the player didn't like it (Of course it might be cool to throw the PCs a twist and arrange it so that they might end up joining the individual's adventuring enterprise instead, giving him a stronger role). Anyway, we were all comfortable with the system. A single level tends to be less of an issue at higher levels.</p></blockquote><p></p>
[QUOTE="Kikuras, post: 6538998, member: 6790771"] My group instituted the 'average level -1' for the reason described by Shayuri. We had a couple of players who wanted to 'try' stuff, and then would end up with characters they didn't like, and it became an issue. The other reason we did it was because we felt the core of the remaining party shouldn't be challenged by the arrival of a new character who was just as powerful as them, and then that character being gone three sessions later because the player didn't like it (Of course it might be cool to throw the PCs a twist and arrange it so that they might end up joining the individual's adventuring enterprise instead, giving him a stronger role). Anyway, we were all comfortable with the system. A single level tends to be less of an issue at higher levels. [/QUOTE]
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Where does the punitive approach to pc death come from?
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