Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Where does True20 break?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jorunkun" data-source="post: 4339276" data-attributes="member: 57929"><p><span style="color: White">A while back, a thread here brought to my attention the True20 System and I've been reading the revised edition of the ruleset for about a week now. I'm well impressed and am considering it for my next campaign - thanks!</span></p><p><span style="color: White"><strong></strong></span></p><p><span style="color: White"><strong>To those of you who have played True20: Have you found aspects of the system to be problematic / breakable?</strong></span></p><p><span style="color: White"></span></p><p><span style="color: White">I'm thinking of using it for a fairly low-magic low-fantasy sandbox campaign. My players aren't overly concerned with optimal </span><span style="color: White">builds, rules-bending </span><span style="color: White">and abusing spells, so I'm really only worried about issues that would show up in a non-powergamer way of playing. In particular:</span></p><p><span style="color: White"><strong></strong></span></p><p><span style="color: White"><strong>1. Do the combat and damage systems support somewhat heroic low level playstyles? </strong></span></p><p><span style="color: White"></span></p><p><span style="color: White">My games tend toward more gritty encounters and my players don't blindly charge everything in their path, but when push comes to shove, I want the heros to be able to put up a fight. How erratic/plannable is combat with evenly matched foes (do players die a lot, are specialised characters hard to kill), and how smoothly does the parade/damage-track system work in practice (resolution speed, bookkeeping)?</span></p><p><span style="color: White"><strong></strong></span></p><p><span style="color: White"><strong>2. How high-magic / powerful is the magic system?</strong></span></p><p><span style="color: White"></span></p><p><span style="color: White">I'm aiming for a low-magic world where spellcasters are rare. I really like the more loose, custom-tailorable approach to magic True20 offers. I'm hoping for spellcasters to have a versatile use of powers, without them becoming dominant. Are there obvious ways for spellcasters to break the game?</span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong>3. How well does the levelling-system hold up beyond level 10?</strong></span></p><p><span style="color: White"><strong></strong></span></p><p><span style="color: White">In 20 years of DnD, my campaigns never went beyond 12th level and I don't want the hassle of balancing high-level play. How far do you suggest I go?</span></p><p><span style="color: White"></span></p><p><span style="color: White">I realise that these questions are hard to answer in a void. I am familiar with all versions of DnD, GURPS, Ars Magica and a number of other systems; so compare to these if you like. Thanks in advance.</span></p><p><span style="color: White"></span></p><p><span style="color: White">J.</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p></blockquote><p></p>
[QUOTE="Jorunkun, post: 4339276, member: 57929"] [COLOR=White]A while back, a thread here brought to my attention the True20 System and I've been reading the revised edition of the ruleset for about a week now. I'm well impressed and am considering it for my next campaign - thanks! [B] To those of you who have played True20: Have you found aspects of the system to be problematic / breakable?[/B] I'm thinking of using it for a fairly low-magic low-fantasy sandbox campaign. My players aren't overly concerned with optimal [/COLOR][COLOR=White]builds, rules-bending [/COLOR][COLOR=White]and abusing spells, so I'm really only worried about issues that would show up in a non-powergamer way of playing. In particular: [B] 1. Do the combat and damage systems support somewhat heroic low level playstyles? [/B] My games tend toward more gritty encounters and my players don't blindly charge everything in their path, but when push comes to shove, I want the heros to be able to put up a fight. How erratic/plannable is combat with evenly matched foes (do players die a lot, are specialised characters hard to kill), and how smoothly does the parade/damage-track system work in practice (resolution speed, bookkeeping)? [B] 2. How high-magic / powerful is the magic system?[/B] I'm aiming for a low-magic world where spellcasters are rare. I really like the more loose, custom-tailorable approach to magic True20 offers. I'm hoping for spellcasters to have a versatile use of powers, without them becoming dominant. Are there obvious ways for spellcasters to break the game? [B]3. How well does the levelling-system hold up beyond level 10? [/B] In 20 years of DnD, my campaigns never went beyond 12th level and I don't want the hassle of balancing high-level play. How far do you suggest I go? I realise that these questions are hard to answer in a void. I am familiar with all versions of DnD, GURPS, Ars Magica and a number of other systems; so compare to these if you like. Thanks in advance. J. [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Where does True20 break?
Top