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<blockquote data-quote="Celebrim" data-source="post: 6879077" data-attributes="member: 4937"><p>If I was to run a Star Trek game, I'd probably toss out much of what is considered canon (including time travel), and run a game based mainly around the original series plus some of the SFB canon. </p><p></p><p>I'd prefer a setting in either the roughly TOS era or else the earlier era explored by Enterprise, but tossing out the entire series as rather useless. I might even consider doing an alternate universe where the Enterprise was lost in space, and the PC's were commanding one of the other Constellation classes on a 5 year mission to explore, seek out new worlds, etc.</p><p></p><p>As a guy with heavy simulationist leanings, the failure of later series to really integrate the implications of their own technology and scope into the setting really bug me, and certain things like time travel are next to impossible to DM. Star Trek has always had a technobabble problem, and it just gets worse the longer things go. The smaller scale, more limited technology, and so forth of the earlier eras appeal to me far more than the sufficiently advanced technology of later series. Even the TOS era is somewhat problematic, but you can sort of get by by assuming that the various discoveries by the Enterprise go into a development lab somewhere and take a couple of decades to come to market.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6879077, member: 4937"] If I was to run a Star Trek game, I'd probably toss out much of what is considered canon (including time travel), and run a game based mainly around the original series plus some of the SFB canon. I'd prefer a setting in either the roughly TOS era or else the earlier era explored by Enterprise, but tossing out the entire series as rather useless. I might even consider doing an alternate universe where the Enterprise was lost in space, and the PC's were commanding one of the other Constellation classes on a 5 year mission to explore, seek out new worlds, etc. As a guy with heavy simulationist leanings, the failure of later series to really integrate the implications of their own technology and scope into the setting really bug me, and certain things like time travel are next to impossible to DM. Star Trek has always had a technobabble problem, and it just gets worse the longer things go. The smaller scale, more limited technology, and so forth of the earlier eras appeal to me far more than the sufficiently advanced technology of later series. Even the TOS era is somewhat problematic, but you can sort of get by by assuming that the various discoveries by the Enterprise go into a development lab somewhere and take a couple of decades to come to market. [/QUOTE]
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