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General Tabletop Discussion
*Pathfinder & Starfinder
Where else can the d20 "core" mechanic stretch / drift?
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<blockquote data-quote="Bluenose" data-source="post: 6184206" data-attributes="member: 49017"><p>Well, hit points have been done in a number of different ways - the simple escalating hit points of D&D itself, the Vitality/Stamina points system used in T20/SciFi20 mixing some actual physical wounds and some "exhaustion", M&M dispensing with them altogether in favour of resistance rolls, the condition track from SAGA. Armour has been done as damage resistance, several systems have added to character defences as they level up (4e, Conan D20 and Star Wars), I've seen a system where damage was based primarily on the class/level of the character making the attack rather than the weapon type, BAB has been discarded in favour of weapon bonuses as skills. If I understand it correctly M&M doesn't exactly keep classes and levels. I don't think there's been a lack of experimentation, but I'm also not convinced that some of the systems that have used the D20 logo were really doing so for a better reason than that logo being popular at the time - M&M would be a good example. The early 00s craze for slapping the D20 logo on conversions of other systems didn't give particularly good results in many cases, creating games that didn't play anything like the parent system - see Traveller T20, Swashbuckling Adventures, or the D20 iteration of Rokugan.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6184206, member: 49017"] Well, hit points have been done in a number of different ways - the simple escalating hit points of D&D itself, the Vitality/Stamina points system used in T20/SciFi20 mixing some actual physical wounds and some "exhaustion", M&M dispensing with them altogether in favour of resistance rolls, the condition track from SAGA. Armour has been done as damage resistance, several systems have added to character defences as they level up (4e, Conan D20 and Star Wars), I've seen a system where damage was based primarily on the class/level of the character making the attack rather than the weapon type, BAB has been discarded in favour of weapon bonuses as skills. If I understand it correctly M&M doesn't exactly keep classes and levels. I don't think there's been a lack of experimentation, but I'm also not convinced that some of the systems that have used the D20 logo were really doing so for a better reason than that logo being popular at the time - M&M would be a good example. The early 00s craze for slapping the D20 logo on conversions of other systems didn't give particularly good results in many cases, creating games that didn't play anything like the parent system - see Traveller T20, Swashbuckling Adventures, or the D20 iteration of Rokugan. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Where else can the d20 "core" mechanic stretch / drift?
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