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General Tabletop Discussion
*Pathfinder & Starfinder
Where else can the d20 "core" mechanic stretch / drift?
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<blockquote data-quote="Ratskinner" data-source="post: 6184576" data-attributes="member: 6688937"><p>Mechanically...I dunno. I'd find it hard to believe that just about every significant variation hasn't been tried. I feel fairly similar for genre/setting material as well (although its impossible to cover <em>everything.)</em></p><p></p><p></p><p></p><p>I too have grown very weary of the d20 system. To my eyes, its an engine designed to make an unending stream of little fiddly bits (feats, skills, powers, etc) possible, if not necessary, for play, and tends to fall very flat without them. The whole purpose seems to be to incentivise a player to pour over splat, hoping for something that will either provide some kind of edge or system permission to realize a character concept reasonably within the system. I've kinda gotten bored with that. Just give me the math and let's keep it very simple and flexible. It seems to me that the reason to choose to play d20 is that you've got some friends who all know how to play it but can't agree on anything better. I certainly haven't noted that the engine itself produces anything particularly "heroic" (although some implementations shoot for that). Rather, it seems more particularly suited to provide the "treadmill" type of experience, where you level and gain incremental bits of power (to go with all that splat.) Whether that experience is "heroic" or not seems to depend on the surrounding rules and setting, not the core d20 architectures. (If that's the kind of experience your after, its great, though.)</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6184576, member: 6688937"] Mechanically...I dunno. I'd find it hard to believe that just about every significant variation hasn't been tried. I feel fairly similar for genre/setting material as well (although its impossible to cover [I]everything.)[/I] I too have grown very weary of the d20 system. To my eyes, its an engine designed to make an unending stream of little fiddly bits (feats, skills, powers, etc) possible, if not necessary, for play, and tends to fall very flat without them. The whole purpose seems to be to incentivise a player to pour over splat, hoping for something that will either provide some kind of edge or system permission to realize a character concept reasonably within the system. I've kinda gotten bored with that. Just give me the math and let's keep it very simple and flexible. It seems to me that the reason to choose to play d20 is that you've got some friends who all know how to play it but can't agree on anything better. I certainly haven't noted that the engine itself produces anything particularly "heroic" (although some implementations shoot for that). Rather, it seems more particularly suited to provide the "treadmill" type of experience, where you level and gain incremental bits of power (to go with all that splat.) Whether that experience is "heroic" or not seems to depend on the surrounding rules and setting, not the core d20 architectures. (If that's the kind of experience your after, its great, though.) [/QUOTE]
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Where else can the d20 "core" mechanic stretch / drift?
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