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General Tabletop Discussion
*Pathfinder & Starfinder
Where else can the d20 "core" mechanic stretch / drift?
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<blockquote data-quote="Ratskinner" data-source="post: 6188573" data-attributes="member: 6688937"><p>I don't claim to be a 4e expert, so the following is, in part, based on my limited experiences with it, but mostly from reading other commentary on the web, both here and elsewhere.</p><p></p><p></p><p></p><p>I think 4e shoots for that, but it typically relies on a build-up of tension through a sort of "race to the bottom" with HP. Early in 4e, there was a problem with solos and action-denial and condition implementation. By short-circuiting the HP race, it eliminated the tension. I believe that's been fixed for solos (or that fixes are available). However, the fixes are more difficult for DM to implement or sometimes involve inexplicable yet explicit immunities. I think that's also a part of why terrain is so vitally important for making 4e fights interesting. (At least, 4e's supporters often answer "boring combat" criticisms that way.) In a flat box, many powers become significantly less interesting or useful. That makes the HP race much more obvious...and thus "sloggy". I think those combine to make the success of 4e's design rather fragile in practice. (Which explains the wide variations in people's reactions to it.) I think that may be an unintended side-effect of the influence of other design considerations, rather than an abject failure.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6188573, member: 6688937"] I don't claim to be a 4e expert, so the following is, in part, based on my limited experiences with it, but mostly from reading other commentary on the web, both here and elsewhere. I think 4e shoots for that, but it typically relies on a build-up of tension through a sort of "race to the bottom" with HP. Early in 4e, there was a problem with solos and action-denial and condition implementation. By short-circuiting the HP race, it eliminated the tension. I believe that's been fixed for solos (or that fixes are available). However, the fixes are more difficult for DM to implement or sometimes involve inexplicable yet explicit immunities. I think that's also a part of why terrain is so vitally important for making 4e fights interesting. (At least, 4e's supporters often answer "boring combat" criticisms that way.) In a flat box, many powers become significantly less interesting or useful. That makes the HP race much more obvious...and thus "sloggy". I think those combine to make the success of 4e's design rather fragile in practice. (Which explains the wide variations in people's reactions to it.) I think that may be an unintended side-effect of the influence of other design considerations, rather than an abject failure. [/QUOTE]
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Where else can the d20 "core" mechanic stretch / drift?
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