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General Tabletop Discussion
*Pathfinder & Starfinder
Where else can the d20 "core" mechanic stretch / drift?
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<blockquote data-quote="Ratskinner" data-source="post: 6188639" data-attributes="member: 6688937"><p>I mostly agree, and that fiddliness makes it harder to work for the DM (not a whole awful lot, I would think, but it at least requires attention.)</p><p></p><p> However, I would point out that making all those little squares and all those fiddly powers that require them (and thus need them to be interesting), is one of those design considerations I was thinking about. There's no particular "game" reason why 4e couldn't use abstract positioning mechanics like MHRP, FATE, et al. They decided the solution to the LFQW problem was to give the fighter (well everyone, really) the same kind of fictional authority scripts that the casters always had (and at a greater "resolution", too). Martial Power (1 & 2) are plenty of (non-game) motivation to make that choice. That started in 3.5e by at least Bo9S, so I don't "blame" 4e for that.</p><p></p><p></p><p></p><p>I share the concern about 13th Age, as that facet seems to echo my experiences with 2e (and some of its spiritual successors). I think that's a two-fold issue formed when the HP-abstraction issue and the real-fictional position conflation problems combine.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6188639, member: 6688937"] I mostly agree, and that fiddliness makes it harder to work for the DM (not a whole awful lot, I would think, but it at least requires attention.) However, I would point out that making all those little squares and all those fiddly powers that require them (and thus need them to be interesting), is one of those design considerations I was thinking about. There's no particular "game" reason why 4e couldn't use abstract positioning mechanics like MHRP, FATE, et al. They decided the solution to the LFQW problem was to give the fighter (well everyone, really) the same kind of fictional authority scripts that the casters always had (and at a greater "resolution", too). Martial Power (1 & 2) are plenty of (non-game) motivation to make that choice. That started in 3.5e by at least Bo9S, so I don't "blame" 4e for that. I share the concern about 13th Age, as that facet seems to echo my experiences with 2e (and some of its spiritual successors). I think that's a two-fold issue formed when the HP-abstraction issue and the real-fictional position conflation problems combine. [/QUOTE]
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Where else can the d20 "core" mechanic stretch / drift?
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