Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Where Has All the History Gone?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 4825227" data-attributes="member: 54707"><p>This is something Ed brought up earlier and I forgot to mention. Cause I was pressed for time. Still am cause I'm going up to the planetarium tonight to do some star and planet watching.</p><p></p><p>Yes, when it comes to heirlooms and inheritances, I (being the DM or GM) generally tend to hand out that kinda thing, but with player input. Though I don't usually give out information with those heirlooms and inheritances. Unless it is a special situation.</p><p></p><p>As for legacies, and by this I mean family legacies, I usually either let the players develop those ideas themselves, or let that kind of thing be let out piece by piece. That is a player may know he has a legacy, but he might not discover all of the details up front.</p><p></p><p>I don't though tell players what to do with or about their heirlooms, inheritances, or legacies. That's up to them. If they want to blow them drinking them away then that's up to them. But as with myth and fiction then such objects or legacies often just move on to another person who is willing to make better use of them.</p><p></p><p></p><p></p><p></p><p>I personally don't think heirlooms, legacies, and inheritances should transfer advantages without costs. I think people benefit from such things all of the time, but as with myths and fairy tales and so forth (and even with history) advantages usually imply costs and responsibilities. To that extent I completely agree. </p><p></p><p>Heirlooms, inheritances, and legacies should not give automatic advantages without corrpeosnsidng duties and responsibilities and costs. (In that way they are sorta like magical items. You could sell or squander the advantages that magical items give you, but it is foolish to do so in most cases.) They shouldn't be an excuse just to party, buy prostitutes, and live it up, or they become in effect all reduced simply to selfish money advantages. (Of course you've always got the story of the Prodigal Son, or Henry the Vth. The guy who squanders his wealth or seems to disregard his legacy, only to later reform. Wu Lee in my Hoshi group started out as a character like that and later became reformed. It depends on how you let the characters be handled.)</p><p></p><p>But if used in other ways than just as a source of ready cash then they are good and important adventure and role play tools.</p><p></p><p></p><p></p><p></p><p>I think anything can be abused. Or can become so convoluted that it fails to work properly. So I agree, if every character is simultaneously working on their own Quest, let's say, then it's hard to maintain group cohesion or even have a real game. Everyone is off adventuring in a different direction.</p><p></p><p>However, that being said, sometimes when more than one party member is pursuing some aspect of a legacy, heirloom, or inheritance simultaneously, or at about the same time, it can makes for some very, very interesting role play, adventuring, and conflict situations. As the players try to sort out what is most important to pursue at any given time, and why. Conflicting interests can be interesting role play and adventuring situations.</p><p></p><p>Well, it's dark now. Time to hit the observatory.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4825227, member: 54707"] This is something Ed brought up earlier and I forgot to mention. Cause I was pressed for time. Still am cause I'm going up to the planetarium tonight to do some star and planet watching. Yes, when it comes to heirlooms and inheritances, I (being the DM or GM) generally tend to hand out that kinda thing, but with player input. Though I don't usually give out information with those heirlooms and inheritances. Unless it is a special situation. As for legacies, and by this I mean family legacies, I usually either let the players develop those ideas themselves, or let that kind of thing be let out piece by piece. That is a player may know he has a legacy, but he might not discover all of the details up front. I don't though tell players what to do with or about their heirlooms, inheritances, or legacies. That's up to them. If they want to blow them drinking them away then that's up to them. But as with myth and fiction then such objects or legacies often just move on to another person who is willing to make better use of them. I personally don't think heirlooms, legacies, and inheritances should transfer advantages without costs. I think people benefit from such things all of the time, but as with myths and fairy tales and so forth (and even with history) advantages usually imply costs and responsibilities. To that extent I completely agree. Heirlooms, inheritances, and legacies should not give automatic advantages without corrpeosnsidng duties and responsibilities and costs. (In that way they are sorta like magical items. You could sell or squander the advantages that magical items give you, but it is foolish to do so in most cases.) They shouldn't be an excuse just to party, buy prostitutes, and live it up, or they become in effect all reduced simply to selfish money advantages. (Of course you've always got the story of the Prodigal Son, or Henry the Vth. The guy who squanders his wealth or seems to disregard his legacy, only to later reform. Wu Lee in my Hoshi group started out as a character like that and later became reformed. It depends on how you let the characters be handled.) But if used in other ways than just as a source of ready cash then they are good and important adventure and role play tools. I think anything can be abused. Or can become so convoluted that it fails to work properly. So I agree, if every character is simultaneously working on their own Quest, let's say, then it's hard to maintain group cohesion or even have a real game. Everyone is off adventuring in a different direction. However, that being said, sometimes when more than one party member is pursuing some aspect of a legacy, heirloom, or inheritance simultaneously, or at about the same time, it can makes for some very, very interesting role play, adventuring, and conflict situations. As the players try to sort out what is most important to pursue at any given time, and why. Conflicting interests can be interesting role play and adventuring situations. Well, it's dark now. Time to hit the observatory. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Where Has All the History Gone?
Top