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Where Has All the Magic Gone?
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<blockquote data-quote="Jack7" data-source="post: 4586930" data-attributes="member: 54707"><p>Why would I as a DM determine if my players fight, parley, or run away? </p><p>That's their job. How they react to the world, that's their play, not for me to determine.</p><p></p><p>That's exactly what I mean by an underlying ideal of balance.</p><p>It's so pernicious and deeply infiltrated, it's almost unnoticed as a principle. You don't balance, you give tools of balance, so that you can balance without </p><p>balancing and provide the potential for risk without real risk. And black is white and slavery is freedom, and the very best way over the mountaintop is to start swimming now.</p><p></p><p>I'm saying all this facetiously of course, but in all honesty it ain't my job as DM to tell the players how to act, to balance the world for them, or pre-determine their possible courses of action, or reaction. I don't think for them, I don't worry for them, I'm not their momma. I just provide imaginary scenarios and situations of risk and opportunity. What they do with that, well, they're big enough to handle for themselves.</p><p></p><p>You don't lay out balanced courses of action for a Hero, because <em>that's their job.</em> Come hell or high water, heroes adapt and overcome.</p><p></p><p>But as for Edition Wars, I'm not interested in that. Though I reckon it's hard to compare apples and oranges when the rules are, "you shall not speak of the differences between apples and oranges when you seek to compare them." But as for me I'm talking general principles and approaches to gaming, including how the ideas and items of magic are approached, not who is zooming who.</p><p></p><p>Now if you'll excuse me Harl I'm gonna go watch the <em><strong><span style="color: Blue">Brave and the Bold</span></strong></em>. Red Tornado tonight. I always liked that guy.</p><p></p><p>Yak with ya later.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4586930, member: 54707"] Why would I as a DM determine if my players fight, parley, or run away? That's their job. How they react to the world, that's their play, not for me to determine. That's exactly what I mean by an underlying ideal of balance. It's so pernicious and deeply infiltrated, it's almost unnoticed as a principle. You don't balance, you give tools of balance, so that you can balance without balancing and provide the potential for risk without real risk. And black is white and slavery is freedom, and the very best way over the mountaintop is to start swimming now. I'm saying all this facetiously of course, but in all honesty it ain't my job as DM to tell the players how to act, to balance the world for them, or pre-determine their possible courses of action, or reaction. I don't think for them, I don't worry for them, I'm not their momma. I just provide imaginary scenarios and situations of risk and opportunity. What they do with that, well, they're big enough to handle for themselves. You don't lay out balanced courses of action for a Hero, because [I]that's their job.[/I] Come hell or high water, heroes adapt and overcome. But as for Edition Wars, I'm not interested in that. Though I reckon it's hard to compare apples and oranges when the rules are, "you shall not speak of the differences between apples and oranges when you seek to compare them." But as for me I'm talking general principles and approaches to gaming, including how the ideas and items of magic are approached, not who is zooming who. Now if you'll excuse me Harl I'm gonna go watch the [I][B][COLOR="Blue"]Brave and the Bold[/COLOR][/B][/I]. Red Tornado tonight. I always liked that guy. Yak with ya later. [/QUOTE]
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