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Where Has All the Magic Gone?
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<blockquote data-quote="SHARK" data-source="post: 4587158" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Here is one item used in my campaigns.</p><p></p><p>"Darthan" (The Hand of Judgement)</p><p>Weapon Type: Light Mace Damage: 1d6</p><p></p><p>"Darthan" was crafted over 12 centuries ago by the holy priest Halbar, a high priest of the god Ullric. The mace is just over 3' in length, and crafted of black steel, and inlaid with mithril. The head of the mace is a finely detailed wolf-head, with life-like pale grey eyes. The pommel of the mace is crafted into the likeness of two hands, gripping each other to form a larger "fist" with the fingers interlaced. "Darthan" is very intelligent, and very perceptive and wise, though not especially charming. The mace is valiant, devout, and zealous, being devoted to protecting followers of Ullric, and serving the interests of the fierce god of war, winter and wolves. The mace speaks on occasion to it's wielder to offer encouragement, as well as advice and spiritual counsel. The mace is a fierce opponent of all evil aberrations and monstrous humanoids.</p><p></p><p>(1) +5</p><p>(2) Holy (Inflict +2d6 Holy damage against all evil creaatures)</p><p>(3) Ghost Touch (Allows normal attack against all incorporeal undead)</p><p>(4) Bane against Monstrous Humanoids (+7 weapon; inflicts bonus +2d6 damage against such opponents.)</p><p>(5) Bane against Aberrations. (+7 weapon; inflicts bonus +2d6 damage against such opponents.)</p><p></p><p>Intelligent Item</p><p></p><p>Possesses Speech and Telepathy; 120' Darkvision, blindsense and hearing.</p><p>Read Languages, Read Magic</p><p>Int 19, Wis 19, Cha 10 </p><p>Item Ego: 35</p><p>Languages Known: Common, Elvish, Dwarvish, Celestial</p><p>Alignment: Lawful Neutral</p><p></p><p>Lesser Powers (4)</p><p>Item has 10 ranks in Sense Motive </p><p>Item has 10 ranks in Diplomacy</p><p>Item has 10 ranks in Knowledge (History)</p><p>Item has 10 ranks in Knowledge (Nature)</p><p></p><p>Greater Powers (3)</p><p></p><p>Item can use Fear against foes, 3/day</p><p>Item can use Haste on wielder, 3/day</p><p>Item can cast Daylight, 3/day</p><p></p><p>Special Purpose: Defend the servants and interests of the god, Ullric.</p><p>Dedicated Power: Item provides the wielder with +2 bonus to attacks, saves, and checks.</p></blockquote><p></p>
[QUOTE="SHARK, post: 4587158, member: 1131"] Greetings! Here is one item used in my campaigns. "Darthan" (The Hand of Judgement) Weapon Type: Light Mace Damage: 1d6 "Darthan" was crafted over 12 centuries ago by the holy priest Halbar, a high priest of the god Ullric. The mace is just over 3' in length, and crafted of black steel, and inlaid with mithril. The head of the mace is a finely detailed wolf-head, with life-like pale grey eyes. The pommel of the mace is crafted into the likeness of two hands, gripping each other to form a larger "fist" with the fingers interlaced. "Darthan" is very intelligent, and very perceptive and wise, though not especially charming. The mace is valiant, devout, and zealous, being devoted to protecting followers of Ullric, and serving the interests of the fierce god of war, winter and wolves. The mace speaks on occasion to it's wielder to offer encouragement, as well as advice and spiritual counsel. The mace is a fierce opponent of all evil aberrations and monstrous humanoids. (1) +5 (2) Holy (Inflict +2d6 Holy damage against all evil creaatures) (3) Ghost Touch (Allows normal attack against all incorporeal undead) (4) Bane against Monstrous Humanoids (+7 weapon; inflicts bonus +2d6 damage against such opponents.) (5) Bane against Aberrations. (+7 weapon; inflicts bonus +2d6 damage against such opponents.) Intelligent Item Possesses Speech and Telepathy; 120' Darkvision, blindsense and hearing. Read Languages, Read Magic Int 19, Wis 19, Cha 10 Item Ego: 35 Languages Known: Common, Elvish, Dwarvish, Celestial Alignment: Lawful Neutral Lesser Powers (4) Item has 10 ranks in Sense Motive Item has 10 ranks in Diplomacy Item has 10 ranks in Knowledge (History) Item has 10 ranks in Knowledge (Nature) Greater Powers (3) Item can use Fear against foes, 3/day Item can use Haste on wielder, 3/day Item can cast Daylight, 3/day Special Purpose: Defend the servants and interests of the god, Ullric. Dedicated Power: Item provides the wielder with +2 bonus to attacks, saves, and checks. [/QUOTE]
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