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Where Has All the Magic Gone?
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<blockquote data-quote="billd91" data-source="post: 4587314" data-attributes="member: 3400"><p>I think you're close to the right track. Prices on magic items wasn't new since they were there in 1e. But the pricing of items then was intended to be reasonable for selling the item, primarily, rather than buying or making the item. So, in at least some respects, there was a lot less need for rampant item value inflation and that ring of shooting stars could be more reasonably priced at 15,000 (rather than 50,000) and a vorpal sword at 50,000 (rather than 128,000).</p><p></p><p>Plus, though there were implied level/wealth guidelines with respect to power of magic weapons and the requirement to buy your way out of your current level with cash, there were no other really explicit guidelines about placement of magic treasure other than the admonition to be generally stingy and make challenges reasonably appropriate to the treasure find. The random treasure tables could lead to some quirky placements even though they tended to favor weaker items, but the DM was fully expected to overrule them as necessary.</p><p></p><p>3e magical treasure placement and wealth values were tremendously affected by the ease with which items could be made. That had the two effects of skewing interesting and quirky items into the "so expensive and marginal in use, why would I make (keep) it?" category and promoting the strategy of making stuff that was useful in 90% or more of the cases in which you want magic items. And that's the Big 6 right there.</p></blockquote><p></p>
[QUOTE="billd91, post: 4587314, member: 3400"] I think you're close to the right track. Prices on magic items wasn't new since they were there in 1e. But the pricing of items then was intended to be reasonable for selling the item, primarily, rather than buying or making the item. So, in at least some respects, there was a lot less need for rampant item value inflation and that ring of shooting stars could be more reasonably priced at 15,000 (rather than 50,000) and a vorpal sword at 50,000 (rather than 128,000). Plus, though there were implied level/wealth guidelines with respect to power of magic weapons and the requirement to buy your way out of your current level with cash, there were no other really explicit guidelines about placement of magic treasure other than the admonition to be generally stingy and make challenges reasonably appropriate to the treasure find. The random treasure tables could lead to some quirky placements even though they tended to favor weaker items, but the DM was fully expected to overrule them as necessary. 3e magical treasure placement and wealth values were tremendously affected by the ease with which items could be made. That had the two effects of skewing interesting and quirky items into the "so expensive and marginal in use, why would I make (keep) it?" category and promoting the strategy of making stuff that was useful in 90% or more of the cases in which you want magic items. And that's the Big 6 right there. [/QUOTE]
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