Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Where Has All the Magic Gone?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasin" data-source="post: 4588699" data-attributes="member: 7531"><p>And I'm saying there's a fundamental difference between the mindset of a hero, and the mindset of a designer of a framework which is to rely on randomization and expected to produce stories which we characterize as heroic.</p><p></p><p></p><p>I don't think that adage is true in the sense in which you think it's true.</p><p></p><p></p><p>You're starting to sound like Sphinx from Mystery Men.</p><p></p><p></p><p>No man grows brave through ignorance of statistics either.</p><p></p><p></p><p>You're starting to sound like... well, pretty much anyone from Vance.</p><p></p><p></p><p>I, on the other hand, have played in games where the odds were genuinely against the PCs and there was no fudging. Some of it has been fun, and there were even rare moments of genuine heroism, but mostly we've written up something like the Assassin Who Fell Down the Stairs and Was Paralyzed For Life, the Monk Who Couldn't Punch Through Plate Armour, the Battle-Priest Who Tripped On His Own Chainmail, and the Few Good Men Who Got Eaten By a Random Encounter Giant Slug.</p><p></p><p>Consistently going against the odds results in consistent failure, and consistent failure isn't what's associated in most people's minds with heroism. It's associated with lack of wisdom and lack of competence.</p><p></p><p></p><p>Ah, that was humour? I mistook it for snideness.</p></blockquote><p></p>
[QUOTE="jasin, post: 4588699, member: 7531"] And I'm saying there's a fundamental difference between the mindset of a hero, and the mindset of a designer of a framework which is to rely on randomization and expected to produce stories which we characterize as heroic. I don't think that adage is true in the sense in which you think it's true. You're starting to sound like Sphinx from Mystery Men. No man grows brave through ignorance of statistics either. You're starting to sound like... well, pretty much anyone from Vance. I, on the other hand, have played in games where the odds were genuinely against the PCs and there was no fudging. Some of it has been fun, and there were even rare moments of genuine heroism, but mostly we've written up something like the Assassin Who Fell Down the Stairs and Was Paralyzed For Life, the Monk Who Couldn't Punch Through Plate Armour, the Battle-Priest Who Tripped On His Own Chainmail, and the Few Good Men Who Got Eaten By a Random Encounter Giant Slug. Consistently going against the odds results in consistent failure, and consistent failure isn't what's associated in most people's minds with heroism. It's associated with lack of wisdom and lack of competence. Ah, that was humour? I mistook it for snideness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Where Has All the Magic Gone?
Top