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Where Has All the Magic Gone?
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<blockquote data-quote="billd91" data-source="post: 4589654" data-attributes="member: 3400"><p>Of course, the moathouse part of T1-4 is for low level characters. Less likelihood of lots of henchmen and hangers on. Plus, the Temple is a dynamic environment, recruits keep coming in. It's not unreasonable to think that some actually appear a the moathouse as well, leading to potential competition in looting.</p><p></p><p>Shifting to other adventures. Try hauling a lot of treasure out of the Pomarj in the A series while surrounded by hostile humanoid tribes. Or out of the Hellfurnaces in G3 (where a substantial amount of the treasure is, in fact, hidden in a secret and easily defended cache). Or the underground shrine of the Kuo-toa. Not all adventuring sites are as easily accessed as the T1 moathouse. And though a lot of value was tied up in gems and jewelry, for other objects of value (particularly magical armors), weight and bulk become significant factors. Some objects d'art may be worth more per pound than the coins, but unless the DM has been extremely up front about value, they are still often the first to be weeded out due to their bulk.</p><p></p><p>Tracking the value of treasure out of 1e modules, in practice, is a substantially different situation than simply recording them out of the adventures which assumes perfect recovery.</p></blockquote><p></p>
[QUOTE="billd91, post: 4589654, member: 3400"] Of course, the moathouse part of T1-4 is for low level characters. Less likelihood of lots of henchmen and hangers on. Plus, the Temple is a dynamic environment, recruits keep coming in. It's not unreasonable to think that some actually appear a the moathouse as well, leading to potential competition in looting. Shifting to other adventures. Try hauling a lot of treasure out of the Pomarj in the A series while surrounded by hostile humanoid tribes. Or out of the Hellfurnaces in G3 (where a substantial amount of the treasure is, in fact, hidden in a secret and easily defended cache). Or the underground shrine of the Kuo-toa. Not all adventuring sites are as easily accessed as the T1 moathouse. And though a lot of value was tied up in gems and jewelry, for other objects of value (particularly magical armors), weight and bulk become significant factors. Some objects d'art may be worth more per pound than the coins, but unless the DM has been extremely up front about value, they are still often the first to be weeded out due to their bulk. Tracking the value of treasure out of 1e modules, in practice, is a substantially different situation than simply recording them out of the adventures which assumes perfect recovery. [/QUOTE]
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