Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Where Has All the Magic Gone?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 4597048" data-attributes="member: 54707"><p>Interesting. So for the sake of discussion let's ask some more questions...</p><p></p><p>If magic is the "tech" of a FRPG world then in what sense is it technological?</p><p></p><p>For instance, in the real world technology is technology specifically because it is repeatable (that is, when I use my TV remote control it always operates my televise, not my blender, and when I tune it to certain channels it always aligns with that particular television frequency), controllable, and recognizable (it has recognizable effects, causes, methods of operation, etc.). Assuming technology is operating correctly, there is no obvious source of interference or breakdown in equipment then technology is technology precisely because it is always depend, with predictable aspects at every stage of operation, from generation to conclusion.</p><p></p><p>Would magic necessarily operate in the same way? At all? For instance if magic really does break the laws of physics then does it do so only as to effects and outcomes, or would it not also break the rules of physics in the way in which it operated? </p><p></p><p>If it breaks the laws of physics in every-way, how it is evoked or generated, how controlled or not controlled, how it operates, and in the effects it causes, then would it really be a tech of any kind (other than as a not very good analogical metaphor)? </p><p></p><p>If, one the other hand, it breaks the rule of physics only in the effects it causes then how come it wouldn't break the laws of physics in how it operates? Why would it have controllable and predictable effects when it is breaking the laws of physics, and how come it would have predictable effects, or methods of operation if it is indeed breaking the laws of physics? In other words why would it be so easy to control if the effects it produces are directly opposite to the laws of science, physics, and technology?</p><p></p><p></p><p></p><p></p><p>It is if you're regularly fighting monsters who outnumber you by 5 to 1.</p><p>But I thought you didn't like danger and the odds that went along with it?</p><p>And yes, I'm just kinda teasing you a bit.</p><p></p><p>I'll answer some of the other questions later, but I've caught some kinda crud from my wife and children.</p><p>Kinda slow in my thought processes and very tired, generally speaking.</p><p>Trying to take most things in short orders.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4597048, member: 54707"] Interesting. So for the sake of discussion let's ask some more questions... If magic is the "tech" of a FRPG world then in what sense is it technological? For instance, in the real world technology is technology specifically because it is repeatable (that is, when I use my TV remote control it always operates my televise, not my blender, and when I tune it to certain channels it always aligns with that particular television frequency), controllable, and recognizable (it has recognizable effects, causes, methods of operation, etc.). Assuming technology is operating correctly, there is no obvious source of interference or breakdown in equipment then technology is technology precisely because it is always depend, with predictable aspects at every stage of operation, from generation to conclusion. Would magic necessarily operate in the same way? At all? For instance if magic really does break the laws of physics then does it do so only as to effects and outcomes, or would it not also break the rules of physics in the way in which it operated? If it breaks the laws of physics in every-way, how it is evoked or generated, how controlled or not controlled, how it operates, and in the effects it causes, then would it really be a tech of any kind (other than as a not very good analogical metaphor)? If, one the other hand, it breaks the rule of physics only in the effects it causes then how come it wouldn't break the laws of physics in how it operates? Why would it have controllable and predictable effects when it is breaking the laws of physics, and how come it would have predictable effects, or methods of operation if it is indeed breaking the laws of physics? In other words why would it be so easy to control if the effects it produces are directly opposite to the laws of science, physics, and technology? It is if you're regularly fighting monsters who outnumber you by 5 to 1. But I thought you didn't like danger and the odds that went along with it? And yes, I'm just kinda teasing you a bit. I'll answer some of the other questions later, but I've caught some kinda crud from my wife and children. Kinda slow in my thought processes and very tired, generally speaking. Trying to take most things in short orders. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Where Has All the Magic Gone?
Top