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General Tabletop Discussion
*TTRPGs General
Where Has All the Magic Gone?
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<blockquote data-quote="Lanefan" data-source="post: 4597595" data-attributes="member: 29398"><p><em>There may not even be one. Magic is just one more tool in the toolbox for some heroes, while for others it is something they have to fight against.</em></p><p><em>In general, I'd say magic is treasure the same way anything else of value or usefulness is treasure - once you've found it, you're (usually) either richer or more powerful or both.</em></p><p><em>The first one no, as I don't think it really ever existed. The second one no; in fact I'd suggest the opposite, in that magic has become the cornerstone of most treasure hoards.</em></p><p><em>Runs out. Also, it *should* present more risk to use, given proper design.</em></p><p><em>All in all, probably not very much; it achieves many of the same ends via different physical means...see below.</em></p><p><em>It can be a weapon, or not, depending what its caster/owner/user wants to do with it at the time.</em></p><p><em>Channel (or summon) it, shape it, and send it. The three components of casting any spell (though a true wild mage skips the second one). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> To me, magic is merely a type of physical energy that some living beings can tap into and - to some extent - control.</em></p><p><em>Works the same as for a wizard (see question 7) except the magic in this case is not summoned from the surroundings but from the deity. The Cleric still shapes it and sends it.</em></p><p><em>A two-part question. The "real" nature of magic I see as being the 5th energy type, along with gravity and three others I can't remember right now; the difference being in how it interacts with lifeforms or spirit. How should it function as an in-game reality changer? Hell if I know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></p><p><em></em></p><p><em>Good questions.</em></p><p><em></em></p><p><em>Lanefan</em></p></blockquote><p></p>
[QUOTE="Lanefan, post: 4597595, member: 29398"] [I]There may not even be one. Magic is just one more tool in the toolbox for some heroes, while for others it is something they have to fight against. In general, I'd say magic is treasure the same way anything else of value or usefulness is treasure - once you've found it, you're (usually) either richer or more powerful or both. The first one no, as I don't think it really ever existed. The second one no; in fact I'd suggest the opposite, in that magic has become the cornerstone of most treasure hoards. Runs out. Also, it *should* present more risk to use, given proper design. All in all, probably not very much; it achieves many of the same ends via different physical means...see below. It can be a weapon, or not, depending what its caster/owner/user wants to do with it at the time. Channel (or summon) it, shape it, and send it. The three components of casting any spell (though a true wild mage skips the second one). :) To me, magic is merely a type of physical energy that some living beings can tap into and - to some extent - control. Works the same as for a wizard (see question 7) except the magic in this case is not summoned from the surroundings but from the deity. The Cleric still shapes it and sends it. A two-part question. The "real" nature of magic I see as being the 5th energy type, along with gravity and three others I can't remember right now; the difference being in how it interacts with lifeforms or spirit. How should it function as an in-game reality changer? Hell if I know. :) Good questions. Lanefan[/i] [/QUOTE]
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