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Where Has All the Magic Gone?
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<blockquote data-quote="Desdichado" data-source="post: 4810562" data-attributes="member: 2205"><p>Which version of older D&D are you looking at? Y'know what I remember most from my BD&D and AD&D days? +1 swords.</p><p></p><p>It wasn't until lateish 3.5, with <em>Weapons of Legacy</em> that I remember D&D ever really trying to bring "magic" to their magic items. So, if you mean modern as in "post 2007" I'd agree with you, otherwise, I'd say your evaluation of "magicalness" of magic items over the years is not consistent with my experience at all.</p><p></p><p>Plus, you assume <em>a priori</em> that there's an objective, quantifiable positive to having magic items done the way you want them, which I'd disagree with. I think the paradigm in Eberron, with it's almost assembly line minor magic items, is an intriguing change; a cool new idea that hits like a gust of fresh air.</p><p></p><p>:shrug:</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4810562, member: 2205"] Which version of older D&D are you looking at? Y'know what I remember most from my BD&D and AD&D days? +1 swords. It wasn't until lateish 3.5, with [I]Weapons of Legacy[/I] that I remember D&D ever really trying to bring "magic" to their magic items. So, if you mean modern as in "post 2007" I'd agree with you, otherwise, I'd say your evaluation of "magicalness" of magic items over the years is not consistent with my experience at all. Plus, you assume [I]a priori[/I] that there's an objective, quantifiable positive to having magic items done the way you want them, which I'd disagree with. I think the paradigm in Eberron, with it's almost assembly line minor magic items, is an intriguing change; a cool new idea that hits like a gust of fresh air. :shrug: [/QUOTE]
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