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Where has all the magic gone?
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<blockquote data-quote="Ariosto" data-source="post: 5228024" data-attributes="member: 80487"><p>The thing is <em>not</em> to throw over all consistency in favor of chaos. It is to provide an order that players can infer from experience in play.</p><p></p><p>Reading up on some subjects may also be permitted, perhaps reflecting the access of even novice adventurers to sources of lore. However, </p><p></p><p>"The new concept pioneered within these pages" to which Kask referred in the foreword to <em>Eldritch Wizardry</em>, which "should go a long way towards putting back in some of the mystery, uncertainty and danger that make D & D the unparalleled challenge it was meant to be", was the uncertainty of the powers of the treasures therein.</p><p></p><p>"The abilities of all artifacts and relics must be determined by trial and error, by the players", even if said players have read the entries in the book.</p><p></p><p>That material, along with all else concerning magic items, was in Advanced D&D reserved for the <em>Dungeon Masters Guide</em>. </p><p></p><p>Later TSR, and WotC, put primacy on what (as Kask put it) "was great for us as a company," although "it was tough on the DM."</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5228024, member: 80487"] The thing is [I]not[/I] to throw over all consistency in favor of chaos. It is to provide an order that players can infer from experience in play. Reading up on some subjects may also be permitted, perhaps reflecting the access of even novice adventurers to sources of lore. However, "The new concept pioneered within these pages" to which Kask referred in the foreword to [I]Eldritch Wizardry[/I], which "should go a long way towards putting back in some of the mystery, uncertainty and danger that make D & D the unparalleled challenge it was meant to be", was the uncertainty of the powers of the treasures therein. "The abilities of all artifacts and relics must be determined by trial and error, by the players", even if said players have read the entries in the book. That material, along with all else concerning magic items, was in Advanced D&D reserved for the [I]Dungeon Masters Guide[/I]. Later TSR, and WotC, put primacy on what (as Kask put it) "was great for us as a company," although "it was tough on the DM." [/QUOTE]
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