scipio
First Post
In my most recent game, I've been having trouble getting the party involved in the plot. It's your basic conspiracy to overthrow the benevolent ruler, with the party framed as assassins. Unless they find out who is responsible, they're likely to be tracked down and killed. Now, I've hashed through my specific problem over and over again, but it really boils down to this: rather than take a chance, this group wants to run away - flee the country (but with their current means would almost certainly be captured first), ignore the plot hook, abandon party members who are interested in clearing their names, and are acting generally...unheroic. This isn't just in my game either - this group is just plain danger averse. I started the game at 8th level, and from my standpoint, if you want to behave as their PCs are, you never should have taken up adventuring. You should stay home, become a farmer, cast spells that make better crops and thicker wool on your sheep. Leave the adventuring to folks who are interested in taking the calculated risks that bring fame, fortune, and glory. In short, you wouldn't get to 8th level. You'd be churning butter, forging weapons, researching some esoteric magical point, becoming a beaurocrat, or learning embroidery. Am I wrong here?