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Where have all the heroes gone?
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<blockquote data-quote="Rel" data-source="post: 2000156" data-attributes="member: 99"><p>Sometimes you find the adventure and sometimes the adventure finds you.</p><p></p><p>I've played an "anti-hero" before and had fun with it. Generally speaking I went on the adventure because I was being leveraged into it by other NPC's but I still engaged the storyline. But there came a point where my character managed to get out from under their thumbs and he then proposed to do exactly what he'd wanted to all along: Escape to somewhere that he could start over and become the Manipulator rather than the Manipulated. And so he sailed away...</p><p></p><p>...and his ship was wrecked on an island filled with danger.</p><p></p><p>My point is that I wanted my character to have an adventure because that's what is fun. But because I don't always like to play the Paladin type who can't wait to risk his neck for no pay and little recognition, hoping only that Right will be done, I sometimes play a little "hard to get" with the plot. But this has usually meant playing the Han Solo archetype who says, "To hell with this. Get yourself killed if you want but I'm leaving!" only to return when he sees that the more idealistic PC's in the party mean to go through with the heroics.</p><p></p><p>Now if they are bound and determined to escape then you can follow through with your threat and have them get nabbed. Then it becomes an adventure about escaping captivity and getting revenge (or simply trying to get far away and not get caught again). </p><p></p><p>Or if you want to get really nasty you can give them what they want. Let them escape to the land of fluffy towels and easy jobs. Then let news trickle in about how bad things have gotten back where they fled from and how an entire new, horrible regime is in place torturing the population and ruling with an iron fist. Make it clear that the world needs heroes and that "If then now, when? If not us, who?". Have this evil empire start to spread and make war on its neighbors. </p><p></p><p>Who knows, maybe you'll get them to figure out that "All Evil requires to succeed is to have Good men do nothing."</p></blockquote><p></p>
[QUOTE="Rel, post: 2000156, member: 99"] Sometimes you find the adventure and sometimes the adventure finds you. I've played an "anti-hero" before and had fun with it. Generally speaking I went on the adventure because I was being leveraged into it by other NPC's but I still engaged the storyline. But there came a point where my character managed to get out from under their thumbs and he then proposed to do exactly what he'd wanted to all along: Escape to somewhere that he could start over and become the Manipulator rather than the Manipulated. And so he sailed away... ...and his ship was wrecked on an island filled with danger. My point is that I wanted my character to have an adventure because that's what is fun. But because I don't always like to play the Paladin type who can't wait to risk his neck for no pay and little recognition, hoping only that Right will be done, I sometimes play a little "hard to get" with the plot. But this has usually meant playing the Han Solo archetype who says, "To hell with this. Get yourself killed if you want but I'm leaving!" only to return when he sees that the more idealistic PC's in the party mean to go through with the heroics. Now if they are bound and determined to escape then you can follow through with your threat and have them get nabbed. Then it becomes an adventure about escaping captivity and getting revenge (or simply trying to get far away and not get caught again). Or if you want to get really nasty you can give them what they want. Let them escape to the land of fluffy towels and easy jobs. Then let news trickle in about how bad things have gotten back where they fled from and how an entire new, horrible regime is in place torturing the population and ruling with an iron fist. Make it clear that the world needs heroes and that "If then now, when? If not us, who?". Have this evil empire start to spread and make war on its neighbors. Who knows, maybe you'll get them to figure out that "All Evil requires to succeed is to have Good men do nothing." [/QUOTE]
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