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Where have all the heroes gone?
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<blockquote data-quote="Herpes Cineplex" data-source="post: 2001075" data-attributes="member: 16936"><p>Yes, yes, a thousand times yes.</p><p></p><p></p><p>Shamefully, as a player I've done something like this before. The GM had pitched the setting to me rather than the plot he wanted to run in that setting, so when the time came to start the game, I had the Wrong Character. You know the type: doesn't have the skills to deal with the plot, doesn't have the personality to deal with the plot, doesn't have any in-character interest in the plot.</p><p></p><p>And worse yet, it was a plot that just didn't appeal to me <em>as a player</em>. When I'd heard about the setting (described in terms of its landscape and its politics, mostly), I was eager to play a character who'd be getting out there and exploring all of that. You know, doing great deeds and showing off, moving from town to town and seeing things no one back home had even dreamt of.</p><p></p><p>But what the GM wanted to run was a game where all the characters take on the day-to-day responsibilities of running a household, defend it against smarmy and sinister neighbors, cultivate its resources and its prestige, that kind of thing. And I suppose that could be fun, but personally, I don't get much of a charge out of financial planning and household management; I can barely stand to do it in real life, when it's real money and my own household, and I'm not sure why I'd want to do it in a game when I could be doing something more fun instead.</p><p></p><p>So I kept looking for an out, something I could do in-character that would get me the hell away from that plot and out where I could do the fun stuff that the setting had promised me was out there waiting to be done (and trying my best to drag the rest of the party along with me). And I'm sure the GM was as frustrated and upset as I was, watching these PCs spurn the plot and put all their effort into avoiding what was, to him, the whole purpose of the game.</p><p></p><p>The game died in just a few sessions, of course. And I don't mourn its loss, though in retrospect it would have been better for both of us and far more polite if I had just gone to him and said that I felt like he'd pulled a bait-and-switch on me, and that if he wants to run a game about a particular plot (especially one that's unusual), he should really tell me up front or at the very least ask me a lot of questions during character creation to make sure that my character concept and my plans for that character are in line with what he wants to run. It sucks having the Wrong Character. It sucks worse when you know that with a little warning, you could've made the Right one instead.</p><p></p><p></p><p>Seriously, listen to Crothian's excellent advice: tell your players about the kind of game you wanted to run, ask them about the kind of game they thought they were showing up to play, and then figure out if there's any way that those two games can be reconciled. If not, then it's time to reboot with either a different plot or a different set of characters.</p><p></p><p>--</p><p>it is much less traumatic for everyone concerned, i assure you</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 2001075, member: 16936"] Yes, yes, a thousand times yes. Shamefully, as a player I've done something like this before. The GM had pitched the setting to me rather than the plot he wanted to run in that setting, so when the time came to start the game, I had the Wrong Character. You know the type: doesn't have the skills to deal with the plot, doesn't have the personality to deal with the plot, doesn't have any in-character interest in the plot. And worse yet, it was a plot that just didn't appeal to me [i]as a player[/i]. When I'd heard about the setting (described in terms of its landscape and its politics, mostly), I was eager to play a character who'd be getting out there and exploring all of that. You know, doing great deeds and showing off, moving from town to town and seeing things no one back home had even dreamt of. But what the GM wanted to run was a game where all the characters take on the day-to-day responsibilities of running a household, defend it against smarmy and sinister neighbors, cultivate its resources and its prestige, that kind of thing. And I suppose that could be fun, but personally, I don't get much of a charge out of financial planning and household management; I can barely stand to do it in real life, when it's real money and my own household, and I'm not sure why I'd want to do it in a game when I could be doing something more fun instead. So I kept looking for an out, something I could do in-character that would get me the hell away from that plot and out where I could do the fun stuff that the setting had promised me was out there waiting to be done (and trying my best to drag the rest of the party along with me). And I'm sure the GM was as frustrated and upset as I was, watching these PCs spurn the plot and put all their effort into avoiding what was, to him, the whole purpose of the game. The game died in just a few sessions, of course. And I don't mourn its loss, though in retrospect it would have been better for both of us and far more polite if I had just gone to him and said that I felt like he'd pulled a bait-and-switch on me, and that if he wants to run a game about a particular plot (especially one that's unusual), he should really tell me up front or at the very least ask me a lot of questions during character creation to make sure that my character concept and my plans for that character are in line with what he wants to run. It sucks having the Wrong Character. It sucks worse when you know that with a little warning, you could've made the Right one instead. Seriously, listen to Crothian's excellent advice: tell your players about the kind of game you wanted to run, ask them about the kind of game they thought they were showing up to play, and then figure out if there's any way that those two games can be reconciled. If not, then it's time to reboot with either a different plot or a different set of characters. -- it is much less traumatic for everyone concerned, i assure you ryan [/QUOTE]
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