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Where have all the heroes gone?
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<blockquote data-quote="haakon1" data-source="post: 3214773" data-attributes="member: 25619"><p>Why? Because people are coming to gaming from playing computer games, not from reading sci fi/fantasy or watching sci fi/fantasy. It's not all about role playing a character, but about the player getting a great build.</p><p></p><p>Also, some players are immature and want to test out what it's like to be evil in a consequence free environment. This is usually a short-lived phase.</p><p></p><p>And in our modern culture, we're back to a pre-Star Wars 1970s view of things. If it's not tatoo'd, pierced, wearing spikey armor, and worshipping evil, it's like a total lamer. Tune in, turn on, drop out, and rock hard, dood!</p><p></p><p>My ways of dealing with this as a DM: </p><p>1) Let people play whatever evil character they want, once. But give evil in game, logical consequences. It helps if you ground your game in a society, with laws, social norms, and law enforcers. For really clueless players (like the one who wanted to eat peasants that orcs had killed to save on iron rations), I will warn them that if someone finds out they are a cannibal, they will be subjected to medieval justice.</p><p></p><p>2) Don't play with people who you don't like/people who are annoying gamers. Generally, if a person is not a pain in normal life, they aren't nuts at the gaming table either.</p></blockquote><p></p>
[QUOTE="haakon1, post: 3214773, member: 25619"] Why? Because people are coming to gaming from playing computer games, not from reading sci fi/fantasy or watching sci fi/fantasy. It's not all about role playing a character, but about the player getting a great build. Also, some players are immature and want to test out what it's like to be evil in a consequence free environment. This is usually a short-lived phase. And in our modern culture, we're back to a pre-Star Wars 1970s view of things. If it's not tatoo'd, pierced, wearing spikey armor, and worshipping evil, it's like a total lamer. Tune in, turn on, drop out, and rock hard, dood! My ways of dealing with this as a DM: 1) Let people play whatever evil character they want, once. But give evil in game, logical consequences. It helps if you ground your game in a society, with laws, social norms, and law enforcers. For really clueless players (like the one who wanted to eat peasants that orcs had killed to save on iron rations), I will warn them that if someone finds out they are a cannibal, they will be subjected to medieval justice. 2) Don't play with people who you don't like/people who are annoying gamers. Generally, if a person is not a pain in normal life, they aren't nuts at the gaming table either. [/QUOTE]
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